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  1. Sticky: Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games

    Good Tutorial. Will help a lot of people hopefully. I do suggest adding more contrast to the specular for the metal. I tend to leave the diffuse with little contrast but up the contrast for the...
  2. Sticky: Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    No because the object he is modeling is not collision geometry. When making collision geometry for an object, you would want to avoid that. The only reason that halo bitches at you for problems like...
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