You're on the right track. It's not limited to custom script functions, they can change the flow of the game's code, do stuff seen in Yelo Battery, etc.
Well, this is bound to be the best thing that has happened to Halo CE since the discovery of changing the campaign scripts. I can't wait to see what will happen once this is released, the possibilities for the definition of "custom content" will be a lot more numerous. Thank you for making our day so much better good sir, this is appreciated.
I'm not sure I fully understand the way this works. This lets you modify/extend the core functionality of the game engine itself?
Say, for example, I wanted to have a custom tag in a map. I assume I probably can't just create the custom tag in the map and then release it handy dandy to everybody with a standard version of Halo CE. Do I create a modified Halo CE, or do I send some Open Sauce packages along with the map file, and expect the users to somehow install those packages in order to be able to play my map?
e: wait, I may have misunderstood altogether. Just what is this- a modification on the engine (is that even possible?)? or something that wraps around the engine like that bloom mod thing? or an extended tag editor? or what?
Last edited by Rob Oplawar; July 7th, 2008 at 11:44 AM.
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