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Thread: Schism

  1. #1
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Schism

    The idea I had for a large, asymmetrical map centred on strong teamwork has snowballed into a fully-blown conversion project, so I'll be needing some help. I'm hoping we can pool our best resources into this to create something incredible and special that will really breathe some life back into CE, so if you're interested in doing so, keep reading.

    Originally I just wanted to make a map that did three things: set the stage for large-scale air and ground warfare with a lot of emphasis on combined arms, really embody the majesty of Forerunner architecture and the landscape of the rings, and inspire strong teamwork to win. The initial plan was just to have a series of snaking canyons allowing for as much action vertically as across the expanse of ground; however after speaking with Con and Snaf, a progression from said canyons to a rolling coastal plain and then to a sheer drop into the ocean seems a better idea, as it will accomodate all styles of combat at some point along the map. I thought it'd be an idea to tweak the weapons to make the way they work more logical (i.e. all very damaging with no shields, but some almost useless with shields); I'd also been thinking of distributing weapons and vehicles so one side had human gear and the other Covenant. This soon evolved into replacing Spartans, who wouldn't be fighting each other in any logical setting in the Halo universe, with Elites - Separatists against Loyalists.

    So far it's very much in the planning stage; I've done a little concept work and fleshed out the idea considerably, especially after running it by Snaf and Con (who are both willing to contribute). While this is a very ambitious project, we are a very skilled community, and I feel that if we band together on this, we can turn out something that will prove that Halo is by no means obsolete yet.

    To give you an idea of the sheer scale of the project -

    • Size. The map is going to be huge, probably measuring in the range of square kilometres. However, objective placement and environmental factors will ensure that players don't have to spend an hour looking for the enemy; they'll just have to head for the nearest objective. As a result this map is probably going to be pretty terrible for Slayer games where there's no VIP/set target as such, but I prefer team games anyway.
    • New content. Most, if not all, of the weapons are going to be reworked at the very least, and several will probably be replaced entirely. The players will be Elites, not Spartans, and they will take hits and move like Elites, not just model-swapped Spartans. There will probably be a good deal of custom vehicles, too. Flags will probably be replaced with something else, too; some kind of credible military objective.
    • Environment. My goal is to try and combine the majesty of Halo 1 and 3's enviroments perfectly, really providing a beautiful backdrop to the action but also adding to function as well as form. Things like properly concealed sniper roosts and obs posts, well-placed pieces of cover, large and distinctive structures that can be used as rally points, etc. are all part of the plan.
    If you're interested and you know your way around the HEK, modelling, skinning, etc., then please feel free to express said interest here. I can model some things and can do some limited skinning work, but I'm not Superman. There are a few people in particular who I would kill to work with on this, and I think they probably know who they are without me having to name them ;o

    So far Con has offered to do casual work and some weapon skinning and Snaf is happy to contribute advice, Covenant structures and Elite FP arms. As for me, I've been thinking this through all afternoon and scribbling things down as I get the inspiration, as seen here:



    (Credit for the holo-sight idea goes to Snaf)
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  2. #2
    Meep, Meep FluffyDucky™'s Avatar
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    Re: Schism

    I would love to help in contributing advice and what not. I have a very imaginative mind, but incapable of bringing ideas to life like you leetbix modelers, skinners etc.

    Quote Originally Posted by rossmum View Post
    • Size. The map is going to be huge, probably measuring in the range of square kilometres. However, objective placement and environmental factors will ensure that players don't have to spend an hour looking for the enemy; they'll just have to head for the nearest objective. As a result this map is probably going to be pretty terrible for Slayer games where there's no VIP/set target as such, but I prefer team games anyway.
    How "huge" are you imaging it to be? I hope nowhere near the size of fucking coldsnap. Cause your beautiful idea will turn into the 2009 noob map of the year. I think you should really think quite deeply to how "huge" you want this map to be. If your thinking more like.. death island size? Or a bit bigger, even double of that? Then that should be resonable.

    As for the bipeds, no spartans? Hmm, is this map going to be focused mainly on the convenant? If it isn't, may I ask why you are leaning towards that idea? It's putting me off a bit tbh.

    Vehicles; what vehicles do you plan to use? Pelicans (as in your scibbles) should definiatley be in this map. I would really like to see them in a good map that can be played by more than just noobs migrating from the coldsnap servers. What other vehicles do you plan on using?
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  3. #3
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Schism

    Quote Originally Posted by FluffyDucky™ View Post
    How "huge" are you imaging it to be? I hope nowhere near the size of fucking coldsnap. Cause your beautiful idea will turn into the 2009 noob map of the year. I think you should really think quite deeply to how "huge" you want this map to be. If your thinking more like.. death island size? Or a bit bigger, even double of that? Then that should be resonable.
    A lot bigger than DI, but probably not as big as Coldsnap (I'd imagine half to two-thirds of the size at most); keep in mind though that this won't be a huge open space like Coldsnap and I'm putting consideration into ways to prevent some twat laying waste to all and sundry with vehicles. The Separatist end of the map will be a lot more cramped and will likely play out similarly to Infinity, while the Loyalist end is rather open, pretty much like the second level of the campaign. The size shouldn't hurt the gameplay too much, if I've got this planned out alright.

    Quote Originally Posted by FluffyDucky™ View Post
    As for the bipeds, no spartans? Hmm, is this map going to be focused mainly on the convenant? If it isn't, may I ask why you are leaning towards that idea? It's putting me off a bit tbh.
    I always found the idea of Spartans fighting each other a bit odd, especially since the Elite is a fairly close match; the fact that the Covenant does separate and they end up fighting each other gives me something about on par with the Spartan everyone knows and loves, but which makes sense. In terms of focusing on the Covenant, the Loyalists will have purely Covenant weapons and vehicles by default, while the Separatists will have a mix of both human and Covenant gear. If Halo 1 allowed us to separate bipeds by team, I would've made it Spartans against Elites, but unfortunately we can't do that at this stage.

    Quote Originally Posted by FluffyDucky™ View Post
    Vehicles; what vehicles do you plan to use? Pelicans (as in your scibbles) should definiatley be in this map. I would really like to see them in a good map that can be played by more than just noobs migrating from the coldsnap servers. What other vehicles do you plan on using?
    Standard Warthogs, Ghosts, and maybe the odd Spectre or two will provide ground transport; each side will have some armour (Scorpions, Wraiths, maybe AA Wraiths) and a lot of air support (Banshees, possibly Hornets and/or Sparrowhawks). Dropships will be included but the emphasis will be on transport rather than blowing the shit out of things while the rest of your team have to slog it instead, so the Pelican will probably rely on whatever firepower the passengers can muster (and MAYBE the chin gun), while the Phantom or Spirit will have the necessary guns but no provision at all for the passengers to chime in with their own arms. Shades will be in abundance, I'll see if I can work out some sort of human fixed AA/AP gun as well. There may be more vehicles, but it's not all that likely; those should form the backbone of the attack force.
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  4. #4
    Meep, Meep FluffyDucky™'s Avatar
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    Re: Schism

    Ok, so will this mean it won't have the human sniper and pistol? I really cant stand having covenant weapons only. Those two weapons are like second nature to me now.

    New content. Most, if not all, of the weapons are going to be reworked at the very least, and several will probably be replaced entirely.
    Reworked? Elaborate on this. Take into consideration of what I have said at the top of this post. (Just trying to get more of an idea tbh)
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  5. #5
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Schism

    It'll have human weapons, but the Loyalist team won't spawn with them. The Separatists will have instant access to them, but may not actually spawn with them.

    Reworked weapons will be a lot different, it'll really knock the usual rhythym on the head but it shouldn't make it impossible. To give you an idea, once your shields go down, you're in dire straits no matter what's shooting at you. Spread on things like the AR will be much, much smaller and they'll have a much greater range, but they'll recoil and throw your aim off. It's hard to explain, but you'll probably get used to them without too much trouble.

    e/

    Snaf's going to be doing the models for the MA5C, MA5K and also the revamped PR. He's also still got modular sections of Covenant architecture from an old project which can be put to good use, so things are certainly going to be looking pretty.
    Last edited by rossmum; October 19th, 2009 at 01:23 AM.
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  6. #6
    Senior Member Hunter's Avatar
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    Re: Schism

    :O I want to help. Any weapons or vehicles I can make?

    Would you use a Halo 3 style pelican because I need to model that for someone soon. :P

    *I love pelicans :P*
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  7. #7
    Senior Member Rentafence's Avatar
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    Re: Schism

    I would love to help with some of the modeling. Hopefully I can put myself to good use and get something finished for this damn game. As long as you supply concepts, I'll know exactly what to do.
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  8. #8
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Schism

    Quote Originally Posted by mech View Post
    No reason to fag up a good idea, so I don't think you'll be needed hunter.
    Actually, there may be need for a (wrecked) Scarab as a visual point of interest/large piece of cover.


    Idea for the Loyalist base's main building (the flag/objective will be on the platform overhanging the sea). The base itself will consist of several structures, not just this one.
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  9. #9
    Glorious Beacon of Light Disaster's Avatar
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    Re: Schism

    I'll help if I can find time. I'm relatively good at modeling terrain. I can also model anything if i'm given concepts.
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  10. #10
    Meep, Meep FluffyDucky™'s Avatar
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    Re: Schism

    That looks lovely rossmum. Keep posting more scribbles please.
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