Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 62

Thread: My L4D Map

  1. #21
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: My L4D Map

    Is the piano playable like the one in death toll? :awesome:
    Reply With Quote

  2. #22
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: My L4D Map

    Your stairways need banisters and railings, and those pipes look quite out-of-place for a residential setting, even if it coincides with a mechanical area.
    Reply With Quote

  3. #23
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: My L4D Map

    Compared to the characters, this place looks too clean.

    It's a nice level, but the characters don't fit in.
    Reply With Quote

  4. #24
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: My L4D Map

    Im assuming it was a bunker that existed before the zombie apocalypse, and the characters fought their way to it.

    Makes sense to me.
    Reply With Quote

  5. #25
    Useless Member jngrow's Avatar
    Join Date
    Jun 2007
    Posts
    1,311

    Re: My L4D Map

    Nice pad, I wouldn't mind living there.
    Reply With Quote

  6. #26
    3D Modelist nick3d's Avatar
    Join Date
    May 2008
    Location
    England, Stoke-On-Trent
    Posts
    431

    Re: My L4D Map

    Looks awesome,
    Dont mind me askin but what programs do you use
    Iv probs asked you before i dont know to be honest
    Could you PM me on the programs used and if you use Maya, do you know any decent tutorials for UV Mapping and getting the textures on the model, i would like to get into UV'ing
    Thanks, Any replys to my question PM me becaus its and offtopic question
    Sorry all
    Reply With Quote

  7. #27
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: My L4D Map

    For this level he used Hammer. Hammer is a part of the Source SDK.

    You need to own a game based off of the Source Engine to get access to the SDK.
    Reply With Quote

  8. #28
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: My L4D Map

    Quote Originally Posted by selentic View Post
    Im assuming it was a bunker that existed before the zombie apocalypse, and the characters fought their way to it.

    Makes sense to me.
    this

    It was meant to be a shelter that the survivors found, or heard of and moved there while the zombie apocalypse was heating up. There's only two bedrooms, so I've got a sleeping bag on the couch and clothes on the floor for example. I've still got a lot more props to add until this is to the detail level I want, but it's coming along nicely IMO.

    Quote Originally Posted by Sever View Post
    Your stairways need banisters and railings, and those pipes look quite out-of-place for a residential setting, even if it coincides with a mechanical area.
    I couldn't find any railing props that would do the job nicely, but I'll see what I can do. The area looks quite bare without the pipes though, I don't think I'll be removing those. They're necessary for the setting and the industrial/urban loft sort of styling. Styling has been one of the hardest things about this level.

    Quote Originally Posted by selentic View Post
    Is the piano playable like the one in death toll? :awesome:
    No, not yet, but the TV is breakable so the light turns off.
    Last edited by Con; January 6th, 2009 at 07:03 PM.
    Reply With Quote

  9. #29
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: My L4D Map

    Awesome pics conscars, just awesome. Needs more messy though.

    E: for the railing, simple brush's could probably get the job done
    Reply With Quote

  10. #30
    Senior Member Geo's Avatar
    Join Date
    Jan 2008
    Posts
    381

    Re: My L4D Map

    This is pretty sick Con. I've been looking around in the hammer editor recently myself. The lighting in the rooms are really quite attractive actually. Kudos.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •