Comments and criticsim greatly appreciated, anything that would make it better.
And yes, I did get the idea of the coloring form Sin City.
Edit : Posted another version, not sure which is better.
I like the second one better. The green doesn't fit, but nor does the red visor. I think only the gun's fire should be colored, with a bit of reflected color on the floor. Another thing that stands out is the ugly low-res texture on the combat form. Just gross, you silly goose. Maybe add a "detail map" to the material to make it look more detailed?
did you make this in CE?
also, how did you do this? change to grey scale and up the contrast?
i hate the MC's stance, it looks fake. but i like the idea of the first better (the MC coloured against a bleak background) but the colour is to garish.
this was done in CE right? i might have a go later >.>
btw, does anybody know the dev comand to freeze time? (minor threadjack..)
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