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Thread: [GALLERY] BobtheGreatII's Something or Another Creations

  1. #71

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    So you got some pretty tight edges here and there, careful with those. Also what I'm seeing with your texture is very little detail in the spec and cosine/gloss. Especially metal you want keep your diffuse detail subtle then really bring it out using the spec and cosine. Also modeling text is old school, nDo that shit brah. Would also like to see some other stuff from you besides halo remakes.
    Last edited by PenGuin1362; January 24th, 2013 at 09:34 PM.
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  2. #72

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    Quote Originally Posted by PenGuin1362 View Post
    So you got some pretty tight edges here and there, careful with those. Also what I'm seeing with your texture is very little detail in the spec and cosine/gloss. Especially metal you want keep your diffuse detail subtle then really bring it out using the spec and cosine. Also modeling text is old school, nDo that shit brah. Would also like to see some other stuff from you besides halo remakes.
    Lol did you not see the Assault Rifle? Edge tightness isn't too much of an issue anymore. Those models before the Assault Rifle were pretty early 2012. Don't worry too much about it. And I'm quite aware that the the texture is a little blah. But it was a first real attempt, wait 'till you see the Assault Rifle skin. As for Spec, you can't hope that Halo is going to do what most of these modern engines can do with it. And the text gets deleted, it's simply there for when I would send the model to Dano and he could tell where things were meant to go. Don't think for a second that those got baked down.

    As for using nDo, it's a pretty lazy ass tool. I would rather figure out how to actually texture before taking it to that. It's pretty easy to tell when people have used it, you lose any kind of actual artistic presence in the model when you have the same filters on everything. Just look at Polycount lately.

    Also I don't have much time in between CMT stuff and my real life to be making much else, but I would certainly like to get on it.
    Last edited by BobtheGreatII; January 25th, 2013 at 12:08 AM.
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  3. #73

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    As for using nDo, it's a pretty lazy ass tool
    Pipeline dude. nDo is an amazing tool for subtle details and greebling. It is a massive time saver in that aspect but nDo is for normal mapping, you wouldn't texture that stuff.

    you lose any kind of actual artistic presence in the model when you have the same filters on everything
    Sounds like you're referring to dDo. Which is also a FUCKING SWEET tool. Saves sooooo much time. But it's just that, a tool. Using it as face value you get what you described, the similar looking style across all assets. It's great to use as a jumping point for your texture and then you can go in and give your stuff that really unique look without spending the time of defining the materials for each surface on your model.
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  4. #74

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    Oh right, you got me. Sorry, I was talking about dDo. And I agree that it's alright, just tired of seeing threads on Polycount of people abusing it.
    Last edited by BobtheGreatII; January 25th, 2013 at 12:44 AM.
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  5. #75

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    yep, i was making the same argument about these kind of tools when it was first announced, everyone will end up using default settings and go 'hurr i maek gud!'

    it'll really only results in fuckwits thinking they're any good at stuff, when they simply aren't.
    and there's going to be a ton of stuff from a ton of people making stuff that ALL LOOKS EXACTLY THE SAME. same filters, same materials, etc.

    protip: learn skill, not tools.
    Last edited by neuro; January 28th, 2013 at 04:19 AM.
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  6. #76
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    Quote Originally Posted by neuro View Post
    yep, i was making the same argument about these kind of tools when it was first announced, everyone will end up using default settings and go 'hurr i maek gud!'

    it'll really only results in fuckwits thinking they're any good at stuff, when they simply aren't.
    and there's going to be a ton of stuff from a ton of people making stuff that ALL LOOKS EXACTLY THE SAME. same filters, same materials, etc.

    protip: learn skill, not tools.
    I agree 100%. One needs to learn how to stylize their skills and learn the skill of using the tools in the best ways possible. I see a lot of similar stuff and it's confusing because it's difficult to tell if it's a standard in the industry or just people utilizing defaults like you've said.

    From what I've learned as a general rule of thumb, unless it's a cognitive form of work in which precision over personalization matters, people enjoy work that is unique and stylized. If you look at something as simple as the artists we have all grown up to know, like van Gogh or Dali, they both use totally stylized skills and content that is exclusively from them. I honestly wish I could say "Oh I know that digital artist's work really well," but frankly it's just so difficult to tell who has what style unless you're studying a friend's or colleague's work and know beforehand.
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  7. #77

    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    Quote Originally Posted by neuro View Post
    yep, i was making the same argument about these kind of tools when it was first announced, everyone will end up using default settings and go 'hurr i maek gud!'

    it'll really only results in fuckwits thinking they're any good at stuff, when they simply aren't.
    and there's going to be a ton of stuff from a ton of people making stuff that ALL LOOKS EXACTLY THE SAME. same filters, same materials, etc.

    protip: learn skill, not tools.

    Totally true, but it's be apparent when people just use default settings so people who actually know what they're doing can easily tell. But if you're not a fuckwit, having dDo in a production setting can shave off a good chunk of time to get your base layers going. Especially with little shit that no one really has the time to fuck with but you need made anyway.

    Unfortunately I see all these students starting to use it like "look what I can do!" and skip the whole actual skill part.
    Last edited by PenGuin1362; January 28th, 2013 at 08:57 PM.
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  8. #78
    Senior Member PopeAK49's Avatar
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    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    I ain't going to waste my time unless I'm getting paid....
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