Apply a solid metal texture and shader to it all. That way you can narrow it down to what might be causing this.
Oddly enough, after adding a checkered texture for testing, the shadows are hardly noticeable. I will have to fix it later, but for right now it's ok. I'll try to get them fixed on the final release. Gonna try to get some renders of it, but there isn't a whole lot to look at at the moment.
I see what you did there October of 2009. But I thought I might bump this for a little bit of a nothing update.
Truth be told I haven't modeled a hole lot in between. After working on a map for a while I sort of gave up. But I figure now I will try to revive one of my older models. A model of the scorpion I did for HRH back in the day. Thought I might update it a bit and try to make it a little more clean/realistic... Note this is only about an hour worth of work, so not a whole lot is going on, but I figure if I post it I'll have to keep posting updates.
I want to make it a mix of the Reach/Halo 1 scorp.
![]()
So I was going to your first page... and I thought I was looking at my own work. (The scorpion and ODST pistol). :P
Nice stuff man.
Keep going with the tank! When I created the high poly tank, I found it really fun to compare with the original halo 1 tank and build off of it.
I've always wanted to make a Scorpion with modular weapons placed on the armor on its tracks. Give it mortar launchers on its rear tracks (anti personnel fragmentation shells), maybe mount some rockets or missiles on the front tracks. Last but not least integrate a larger coaxial machine gun and usable smoke grenades.
i really liked the first iteration of teh scorpion you made, and i'm actually really looking forward what you come up with this time.
I was planning on making a high res scorpion myself, but i think i'll hold off on that one for just a bit for now :3
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks