Its a shame in UT3 (and most engines) you cant easily add a pile of dirt using a paint brush (rather than dropping an object in).
I would have put a pile of dirt on the edge of the building (red circle) and just random clumps all over the green area. Gives it more of a unique and dynamic feel. Plus the bit with the building, it creates that blend of ground plane and building object and smoothens the transition.
That in combination with Infernos thought would look good, shame I dont know any engine that can easily and fluidly do my dirt thing.
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