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Thread: [GALLERY] Neuro's logical disorders.

  1. #1

    3D [GALLERY] Neuro's logical disorders.

    UPDATE: 20/05/2010:
    guess this should be posted here as well.



    and a timelapse of me making this to go along with it.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.


    timelapse of a little project i made over the course of a few days (~2 hour sessions) mostly to show a friend how to go about 'realistic' texturing (since all he knew was TF2 stuff EH SELENTIC?).

    figured i might as well crop all the captured footage into a timelapse for people to watch.



    UPDATE: 20/05/2010:
    guess this is more or less finished.

    renders are all max screengrabs with a nice shader on it.


    UPDATE:
    17/05/2010:




    finished mesh on an SMG-type weapon, i made for texture practice.

    i'm having an old colleague whose job description is texture artist help me get started on it, so with a bit of hard work and maybe some luck i'm hoping to have a kickass looking gun when it's done.


    also, i just finished a bunch of work i did for BRINK, but i can't show anything until it's released, so you're going to have to wait for those for now.

    also, i'm planning on re-rendering all of my assets for a proper portfolio website, so maybe expect all these pictures to be all new in the not-too-distant future.


    UPDATE:

    got some more images approved, i guess this will be all for a little while, since all my other work is for games which are still in production.

    i'll propably post any portofolio-work i do in my free time as well.

    IMAGEZ!


    This was made for terminator salvation, but the set it was supposed to be in got scratched, so you won't see it in the game.
    it's not like any of the detail WOULD have been seen, even if it were, due to the incredibly shitty texture budget. which is why i basically stopped detailing it at some point, and why it looks a bit unfinished.


    This was really a small assignment which got out of hand.
    we needed a hovercraft, so i went and looked on Google for some nice reference. turns out they were looking for something like a small one-man hovercraft, instead of one that carries 8 tanks. oh well.
    this thing is also textured, but since those images aren't approved, i can't show em.


    Just some project i did in the time in between projects. wanted to do some practice with more rounder shapes. actually learnt quite a bit from this one.



    polar vehicle for Wanted 2, totally canned, after the movie owner canned it because the first game did terrible, then the developer of it went bankrupt, and then the other developer they hired (where i worked) went bankrupt, so i'm posting it here. (had a budget of 6k polies for the lowpoly, which MIRACULOUSLY, i actually managed to stick to)
    Last edited by neuro; January 12th, 2011 at 04:10 PM.
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  2. #2
    am I an oldfag yet? Heathen's Avatar
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    Re: Neuro's logical disorders.

    Crap!@!

    Holy fuck!#!

    Good stuff.

    Reminds me of palm tree's work.
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  3. #3
    Buffalo Berry L0d3x's Avatar
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    Re: Neuro's logical disorders.

    "This was made for terminator salvation, but the set it was supposed to be in got scratched, so you won't see it in the game."

    => So err, you are a professional modeler I take it?

    Well, your other images leave no doubt.
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  4. #4
    Hmmm... MetKiller Joe's Avatar
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    Re: Neuro's logical disorders.

    Is there a chance that we could see the meshes without turbosmooth? I think I could learn something just by looking at them.
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  5. #5
    Joshflighter
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    Re: Neuro's logical disorders.

    I love the chair in the Cat tractor.

    The renders are really awesome too.
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  6. #6
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Neuro's logical disorders.

    Quote Originally Posted by MetKiller Joe View Post
    Is there a chance that we could see the meshes without turbosmooth? I think I could learn something just by looking at them.
    they're highpoly sub-ds for bakes unless i'm more of a retard than i thought
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  7. #7

    Re: Neuro's logical disorders.

    ross, yes, they are, but they're still built with just polygons, and smoothed afterwards.

    wireframe: this is all just modelled by hand.
    build a basic mesh of the shape you want, then start cutting away to get your edgeloops defined, and build your highres mesh. alot of Connecting, cutting, and Ring/loop selections.


    presenting, a mini-tutorial on how to get weird shapes (like cylinders with insets) looking nicely.

    1. build your highres mesh.
    2. smooth your mesh.
    3. bend it into shape, AFTER smoothing the mesh.
    4. PROFIT!
    Last edited by neuro; May 17th, 2010 at 07:44 AM.
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  8. #8
    a bit of the old in-out Roostervier's Avatar
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    Re: Neuro's logical disorders.

    Quote Originally Posted by neuro View Post
    1. build your highres mesh.
    2. smooth your mesh.
    3. bend it into shape, AFTER smoothing the mesh.
    4. PROFIT!
    I found this out myself a bit ago, it's helped a lot. Unfortunately sometimes I can't always do that and I have to bend before turbosmooth.

    Nice stuff, it all looks great.
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  9. #9
    Joshflighter
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    Re: Neuro's logical disorders.

    Maybe this is already out there but can you make a tutorial on how you render your models?
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  10. #10

    Re: Neuro's logical disorders.

    standard material, low specular, high gloss, and 2 omni's and a skylight. with raytracer enabled.
    nothing special really.
    Last edited by neuro; June 17th, 2009 at 11:12 AM.
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