Well, some of the game updates are tied (unless modified via delagginator or the like) at 30 (or higher) game ticks (or it may have been FPS). I wouldn't be surprised if it was either: A) lying and including this watered down packet update value in the real ping (3 + 30) or B) Actually causing the pings to take that long to respond due to the time things are suppose to be updated. Just educated guesses though.
I've dedicated far more (personal) time in lower level systems and tool development to really get too deep in the Network engineering field for grade A games. However, at least this game doesn't suffer from 'WTF'isms like that in MW2. Maybe we should instead figure out a way to get IW to properly design and implement an XBL matchmaking and party interface? That or just wait for Reach and whomever ports it with Halo 3.
http://www.bungie.net/Forums/posts.aspx?postID=35242876
mybad i was thinking about that.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks