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Thread: [WIP] Gulag

  1. #11
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    Re: [WIP] Gulag

    Quote Originally Posted by =sw=warlord View Post
    Of course thats assuming he is making a map if not then the hole framerate killing is out the window.
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  2. #12
    Senior Member =sw=warlord's Avatar
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    Re: [WIP] Gulag

    Quote Originally Posted by Dakote View Post
    lmfao!
    I didn't even realise this was in the halo 2 section.
    Meh ignore my comment but yeah i agree, this going ingame will kill your framerate unless your using freelancers pc.
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  3. #13
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    Re: [WIP] Gulag

    Quote Originally Posted by =sw=warlord View Post
    I didn't even realise this was in the halo 2 section.
    Meh ignore my comment but yeah i agree, this going ingame will kill your framerate unless your using freelancers pc.
    I think I have a better PC, and a good graphics card to handle the trouble.
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  4. #14
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    Re: [WIP] Gulag

    Quote Originally Posted by =sw=warlord View Post
    Of course thats assuming he is making a map if not then the hole framerate killing is out the window.
    Quote Originally Posted by =sw=warlord View Post
    I didn't even realise this was in the halo 2 section.
    Meh ignore my comment but yeah i agree, this going ingame will kill your framerate unless your using freelancers pc.
    I'm redoing it all now, to lower poly count. :P
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  5. #15
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [WIP] Gulag

    Quote Originally Posted by Shock120 View Post
    I think I have a better PC, and a good graphics card to handle the trouble.
    Doesn't help you when the engine it's being built for is optimised to be shit on PC.
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  6. #16
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    Re: [WIP] Gulag

    It is going into both HCE & H2V, i just didn't want to double post.
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  7. #17
    Could've Moved Mountains
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    Re: [WIP] Gulag

    H2V isn't worth your time.

    HCE is getting there.

    My suggestion is to go with Source or Unreal instead. Different way of mapping, but if you put some effort into it you'll learn quickly.
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  8. #18
    Neanderthal Dwood's Avatar
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    Re: [WIP] Gulag

    Quote Originally Posted by Dakote View Post
    It is going into both HCE & H2V, i just didn't want to double post.
    Halo CE can't handle over 60 thousand pollies. Just ask Siliconmaster.
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  9. #19
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    Re: [WIP] Gulag

    Quote Originally Posted by Dwood View Post
    Halo CE can't handle over 60 thousand pollies. Just ask Siliconmaster.
    I know, i am redoing it. :P
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  10. #20
    El Durado :/
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    Re: [WIP] Gulag

    59,999 poly will do just fine.
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