Blame Bungie for calling their form of progressive bullet randomization "reticle bloom" thereby resulting in everybody shortening it to simply "bloom."
If I wasn't clear enough, I'm referring to the addition of Counter-Strike style degenerative accuracy for mid range weapons (which was NOT in previous Halo games, trigger spamming the pistol doesn't count). Basically, what Warsaw said. It was a really dumb idea, and so was making bullet weapons hitscan.
I honestly believe that making games more accessible is what makes them more horrible. Removing any sense of challenge from any aspect of what makes up core gameplay will ruin a game and potentially a series. It is for this reason I have an extreme distaste for Reach now.
Hell I'm looking back on Halo 3 and all of it's aspects I was bitching about and finding myself extremely foolish and outright wrong.
Halo 3 definitely wasn't perfect, but it had its moments and I'd take it over Reach any day.
What's really weird about it is that slow bullets have always been a characteristic feature of Bungie games in the past. Suddenly going back on it for their last entry in the Halo series just feels wrong.
Last edited by Pooky; March 29th, 2011 at 04:12 AM.
Irrelevant to the Halo 1 remake, I for one would love Halo 3 for PC.
According to ZDnet, the video was dated May 2010
Apart from the video being a fail, it seems to be the most recent clue as to whether Halo 3 will ever be on PC.
Last edited by Shock120; March 29th, 2011 at 12:44 PM.
Hmm- could mean something, or the artist could merely have thrown in a series of well known Microsoft games. I would love H3 on the pc- full AA ftw. However, I'm so used to it on the 360 that it would feel really weird. I'd totally be in for a H1 remake though.
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