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Thread: Under Fire (Firefight Variant)

  1. #11
    A V A L O N TeeKup's Avatar
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    Sep 2006
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    Re: Under Fire (Firefight Variant)

    fixed
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  2. #12
    A V A L O N Sanctus's Avatar
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    May 2009
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    Re: Under Fire (Firefight Variant)

    Heck, I'll play some more. That was so much fun the other night with you and Sever. One hour and fourteen minutes of lol
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  3. #13
    Junior Member
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    Dec 2011
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    1

    Re: Under Fire (Firefight Variant)

    For some reason all I could think of when watching the first video was Ye Olde Halo. I dunno if it was enemies, or the movement speed, but something just felt more right about what I was seeing. Personally,
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    I'd suggest removing all the armor abilities and setting up each class to have a Pistol + one power weapon. I think removing the herp derping super powers from players would force them to actually work together a little more as well as enhancing the 'classic' feel.
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