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Thread: Ambiguous Alpha v2.50

  1. #11
    Senior Member Patrickssj6's Avatar
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    Re: Ambiguous Alpha v0.5

    Quote Originally Posted by KantIZBack View Post
    i Did look into it quiet extensively actually and it is in fact the correct placement but H2V just sets it to 15065. Gravmind also does it the same way as i do just more efficient because i haven't "Cleaned" my code yet.



    Edit... Oh yeah i know who else needs to go in the credits...
    Haha thanks :P I started the app and recognized that message from somewhere...
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  2. #12
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.5

    No problem....

    Next update will have the duplicate entry fix, Faster Load time, and No more memory leaks.
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  3. #13
    Senior Member Patrickssj6's Avatar
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    Re: Ambiguous Alpha v0.5

    I am in the process of rewriting my memory class. Are you coding in C#?

    I don't know which memory class you are using but I can guarantee you the new one is faster, a lot more stable and offers a lot more features you might be interested in.
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  4. #14
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.5

    Yes this is in C#, And im using the process memory class that you gave Rainman along time ago. I've been studying it and have been adding new stuff as i need to but.... Its still not that good lol.
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  5. #15
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.75

    New Update.
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  6. #16
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.9

    New Update Read First post for what was updated/Added.
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  7. #17

    Re: Ambiguous Alpha v0.9

    Dope MC shader swaps in Ambiguous:

    E3652900 = elite orange hands?

    E7092CA4 = banshee purple

    E85E2DF9 = flashy tech trash



    RTE FTW!



    For these pics I used the first shader E3652900:


    Outskirts T
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    Outskirts updown
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  8. #18
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v0.9

    Nice one kills, Next update will hopefully include Bitmask's not to be confused with bitmaps Aswell as fixing tag path's inside of Idents.
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  9. #19

    Re: Ambiguous Alpha v0.9

    Excellent, I was thinking about making a simple guide for a noobs but I figured I could wait until your app develops more.
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  10. #20
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    Re: Ambiguous Alpha v0.9

    Progress update.

    Next update will not include bitmask's as i was feeling a little lazy, but i am remaking the gui for stability and performance.(i love putting in unneeded words to make it sound "fancy")
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