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Thread: Ambiguous Alpha v2.50

  1. #41
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v0.5

    Quote Originally Posted by KantIZBack View Post
    Next Update will include.

    Clones to help test things.
    Oh noez D:

    key shortcuts for the camera view would be nice (numpad?)

    Seems a lot faster from what I've seen, other than that I didn't notice anything different.
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  2. #42
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.2

    well there actually was a big change in the code, i am only using one type of cache file. It also automatically creates the cache file, its funny because before this was all memory based. Then i found out i need to read the memory only once to do it all . So even though its RTH it still reads the map files to get the data needed because its faster.

    its basically
    Code:
    RawMetaOffset - RealTimeAddressModifier
    and the RealTimeAdressModifier is the Maps "Secondary Magic" + "Map Base"
    Code:
    mem.ReadInt(mem.ReadInt(mem.Pointer(true, 0x479e70, 0x13c4008)) + 8) - (mem.Pointer(true, 0x479e70, 0x13c4000) + mem.ReadInt(true, 0x47cd7c))
    @Ryx I guess i can add Hotkeys

    ...

    TBH i thought this would get a lot more attention, because i remember when everyone was trolling me. When ever i even said i was gonna do this at all.
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  3. #43
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.2

    I blame it on the death of the game, because this is still Alpha and it's waaaaaay better than any h1pc rte. If tag extraction and savestates end up working, this is on level with esch.

    Actually, the meta editor already is, it's just the gui.
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  4. #44

    Re: Ambiguous Alpha v2.2

    Haters too busy hatin' to release shit. Gnome sayin?


    This new release is great Kant, no longer do I need to pre-load a custom map. Plus it now loads a map immediately, compared to the 45-second delay of the original alphas.
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  5. #45
    Abiguously Ambiguous.....
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    Re: Ambiguous Alpha v2.2

    First off.... Whats ESCH??

    Secondary, I know right kills i may actually be able to get rid of the cache entirely once i figure it out. I actually plan to make this for HCE/H1PC as well because its a challenge
    Click image for larger version. 

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  6. #46
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.2

    Well, there was one, and I googled and only found This. But at the end he says "Kant and another individual" stopped him from finishing it :|

    If you tell me what that's about I can send you an rte for Halo 1.

    esch... was like.... the.... i don't even know how to say it.

    edit http://old.halomods.com/forums/viewt...77585&start=40 has source code too.
    Last edited by Ryx; October 28th, 2011 at 07:08 PM.
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  7. #47
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    Re: Ambiguous Alpha v2.2

    That is a long story........

    but ill figure it out
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  8. #48
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    Re: Ambiguous Alpha v2.35

    Update.

    All the soap i used to clean up the code, is soaked in my hands.
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  9. #49
    Senior Member Ryx's Avatar
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    Re: Ambiguous Alpha v2.35

    Idk if it's the new way you're loading it and stuff, but simple things like editing rate of fire on the BR crash halo2 sometimes

    oh, and the stillcam crashes it too D:
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  10. #50
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    Re: Ambiguous Alpha v2.35

    make sure u reload everytime you reload and i know about the still cam thing and am working on it.
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