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Thread: Quick Crit thread 2012

  1. #11

    Re: Quick Crit thread 2012

    didn't, it was a shitty compression fail. I'll try not to f that up next render. Still doing spec map tweaks

  2. #12
    Tick Gate 2014 Donut's Avatar
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    Re: Quick Crit thread 2012

    the word "Magpul" is mirrored on the right side of the gun on the handle, but im sure you already knew that

  3. #13
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Been working on this for the past day.
    Had some help from Nero earlier getting my sub-D nailed down.

  4. #14

    Re: Quick Crit thread 2012

    i don't see any subdivided geometry there.

  5. #15
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by neuro View Post
    i don't see any subdivided geometry there.
    The blade is the only thing with turbosmooth on at the moment.
    Getting the constraints worked on for the rest of it.

  6. #16

    Re: Quick Crit thread 2012

    first you can probably up the iterations by another level, and those edges, loosen them up. no reason to be that sharp

    http://dl.dropbox.com/u/1725586/crit...widthmodel.jpg

  7. #17
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by neuro View Post
    i don't see any subdivided geometry there.
    .
    This. At the moment, I still do not see the turbo smooth being applied. =o

  8. #18

    Re: Quick Crit thread 2012

    turn off the smoothing groups option in your turbosmooth

  9. #19
    Tick Gate 2014 Donut's Avatar
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    Re: Quick Crit thread 2012

    my mind was just blown.

  10. #20

    Re: Quick Crit thread 2012

    really? pretty sure i made a post about exactly this at some point.

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