Working a planet to render for using as sky sprites:
E:
Working a planet to render for using as sky sprites:
E:
Last edited by =sw=warlord; January 22nd, 2012 at 06:04 PM.
Looking real nice. Only criticism I have is that without other background info, it looks very close to the canyon and out of place.
Also, are there stars in the planets? It looks that way.
Yeah, that's one of the troubles I'm getting at the moment.
Crysis doesn't do Skyboxes in the normal sense and you can't import new skybox models.
The bitmaps for the skybox barely make much sense either so I'm having to make planes and apply shaders which have alpha channels which is resulting in stars showing through the planets and the ring looking much closer than it should be.
If I scale the ring any more it get's clipped out entirely.
Make it faded. Art 101. Objects in the back fade out and have less contrast with the surrounding environment compared to objects up close. This can be accomplished by editing your colour palette (on the ring and the sky), adding fog, etc.
I will say that I do like the floaty feeling that the sky gives in that last picture. We are on a ring only 10,000km in diameter, orbiting a planet with a relatively thin (if compressed) atmosphere.
It would be interesting if during night maps, the other side of the ring (the side in the sky) was illuminated. Which it probably would be, taking into consideration the angle of the ring in relation to the sun that would be necessary for either side to be dark.
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