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Thread: Weapon Concept Art

  1. #11

    Re: Weapon Concept Art

    There are still far too many unecessary details everywhere, and I can't even make out what's going on around the center, though the overall shape seems decent enough.

    If you want to see a very non-greeble weapon that still looks like a gun, I suggest having a look at the famas, the scar.. or better yet, the XM8

    then again I'm no gun nerd. I couldn't point you in the direction of simple, yet effective guns.
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  2. #12
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    Re: Weapon Concept Art

    Well, in this case all of the excess detail around the center has to do with the magnet array needed to accelerate the projectile, first the main set of magnets that set it spinning and apply the first force on it, as well as the sets that accelerate it along the barrel. When I finish the design and scan it, it will be easier to see xP
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  3. #13
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    I think it would help if you move from a flat 2d design, to a 3d perspective view. This will help clarify what the details are, and also help make you a better artist.
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  4. #14
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    What would help more is the use of a straight-edge and application of solutions already present in the real world.

    You don't add a spin the projectile of a rail-gun or gauss gun. It's going so fast that it's unnecessary. That, and it has fins on the round.
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  5. #15
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    Re: Weapon Concept Art

    Quote Originally Posted by Warsaw View Post
    What would help more is the use of a straight-edge and application of solutions already present in the real world.

    You don't add a spin the projectile of a rail-gun or gauss gun. It's going so fast that it's unnecessary. That, and it has fins on the round.
    Meh, like I said, none if this is meant to really be realistic or practical, just my crazy imaginary designs, that said I will definitely look in to doing some 3D drawings
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  6. #16
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    The amount of silly details is silly.

    Get rid of that shit and go look at some real guns or something. Then come back to it and use that to influence your work.

    I feel like Snafubar...
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  7. #17

    Re: Weapon Concept Art

    so do I

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  8. #18
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Is it us, Mookz? Are we the assholes who have to say things like this?
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  9. #19
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    Re: Weapon Concept Art

    Yes, yes you are.
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  10. #20
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Well we were trying to help, and then just got carried away.

    If you fix the silliness it will look great, I promise. You're doing a pretty good job. My next suggestion would be to try to bring those designs into MS Paint and make them line art. That will make it much easier to apply them once modeling time comes.
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