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Thread: Weapon Concept Art

  1. #41
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    Re: Weapon Concept Art

    Quote Originally Posted by =sw=warlord View Post
    I'm inclined to say mooks due to his/her past with furrydom.
    You wouldn't believe the number of furries there are out there man, its ridiculous...
    Last edited by Bobblehob; February 8th, 2012 at 11:24 AM.
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  2. #42
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    You wouldn't believe the number of furries there are out there man, its ridiculous...
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  3. #43
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Breeding like rabbits!

    Wait a minute...

    Also, this is a massive thread derailing if I've ever seen one.
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  4. #44

    Re: Weapon Concept Art

    What are you saying. It took 4 pages to get to bringing up furries. I think that's a record on Modacity.
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  5. #45
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    What are you saying. It took 4 pages to get to bringing up furries. I think that's a record on Modacity.
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  6. #46
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    Re: Weapon Concept Art

    Well, now that we hopefully ended the furry conversation, Ill get it back on topic for a moment. I am working on a larger and much cleaner drawing of the last weapon I posted an image of. I am going to try this weekend to start working on modelling. Does anyone here have any suggestions as to a good modelling tutorial for 3DS that I might use?
    Last edited by Bobblehob; February 8th, 2012 at 08:50 PM.
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  7. #47
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    Does anyone here have any suggestions as to a good modelling tutorial for 3DS that I might use?
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    The best there is.
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  8. #48

    Re: Weapon Concept Art

    I assume that tutorial's ridiculously outdated for today's standards, as most modeling should be done high-poly, retopo'd and then baked
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  9. #49

    Re: Weapon Concept Art

    you don't re-ropo guns.
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  10. #50

    Re: Weapon Concept Art

    really?

    .. huh.

    consider me confused on the subject of normal mapping then
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