Page 6 of 18 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 178

Thread: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

  1. #51

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    I'm pretty sure they mentioned something about having different sound modes. I thought they were saying there would be a semi-realistic sound mode as well.
    Reply With Quote

  2. #52
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    It's not just the sounds, it's how things behave. I don't want to see space ships blasting at each other with slow-moving, slow-firing energy cannons. I'd rather them do something like the Impulse Ray Emitters from X3, or detonating flak and huge 16-inch cannons...

    Have you played the first release of Diaspora?
    Reply With Quote

  3. #53

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Well they said they're going to sacrifice some visual realism for a more cinematic experience. Lasers will be "bolts", though they're going to be fairly fast. I'd assume projectiles will have some type of tracer effect and missiles will have contrails.

    And no I haven't played that.
    Reply With Quote

  4. #54
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    You ought to. It's free, you have nothing to lose but time. If you enjoy space combat sims, Diaspora demonstrates an alternative combat style to what we're used to, and the visual effect is stunning.
    Reply With Quote

  5. #55

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    So they've almost hit $7 million in funding now, even after official pledging closed... Wow.
    Reply With Quote

  6. #56
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    So we're getting everything and the kitchen sink? Awesome. They better deliver, or there are going to be some lawsuits.
    Reply With Quote

  7. #57
    The Silent Photographer Zeph's Avatar
    Join Date
    Sep 2006
    Posts
    4,887

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Yeah, for this, they could probably keep funding open to launch and work out something like what Notch did with Minecraft by raising the amount (minimum amount in this case) as it nears launch.
    Reply With Quote

  8. #58

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Well, the minimum amount they needed to fund was 2 million. Their maximum goal was 6 million, that they attained within the funding period (6.25 million or something). Now they're at 6.98 million, though everyone who pledged after the funding closed doesn't get all the same benefits.
    Reply With Quote

  9. #59
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Reply With Quote

  10. #60
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    567

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    I've been following this game pretty closely but I'm pretty put off by the pay to win aspects, despite what the fanboys (paying hundreds for ships for a game that doesn't yet exist) and Chris Roberts espouse.

    Most of those arguing that it won't be seem to live in some fantasy land where clearly you have time or money but never both or neither, therefore making everything perfectly balanced. Either that or they're redefined 'pay to win' so it doesn't apply to any game where you can acquire the same goods without paying, regardless of how much of a time sink it is.

    Perhaps it'll all work out though. Time will tell.
    Last edited by Btcc22; August 14th, 2013 at 09:07 AM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •