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Thread: [Release] Halo No Lead Fix (Server-side)

  1. #11
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Just played a game on Cortexian's server. I got to 100 kills! It works like a charm. No leading as a result of netcode required. One still needs to factor in ping and lag though (like any PC game). However, I could play it relatively like any other Halo game at this point. Great job!
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  2. #12
    suum cuique sehe's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Hy,

    I made the same "fix" months before, based on Btcc's idea. It was implemented into Sapp and seemed to work pretty fine, but after a while it was always crashing, so I abandomed it. Seeing this topic I decided to review my code, but its still unstable...
    Btcc's suggestion was hooking into the collision check function, and it looks like this really gives 0 lead, although further improvements may be required like restoring the vehicles too or maybe the other player's weapon's geometry.

    You can try it too: connect 46.249.47.12:2501 ""

    Regards: sehé°°
    Last edited by sehe; October 15th, 2012 at 07:35 PM.
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  3. #13

    Re: [Release] Halo No Lead Fix (Server-side)

    Someone host this shit. I'll play the fuck out of this.

    Also, Paulus, I'd suggest uploading it to HaloMaps and making a post in the forums to get more publicity. This NEEDS to get passed around.

    e:
    oh, lancer's hosting it. I'll scope it out when I get home tonight.
    Last edited by t3h m00kz; October 15th, 2012 at 07:55 PM.
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  4. #14

    Re: [Release+Source] Halo Lag Compensation Tool (Server-side)

    Quote Originally Posted by PaulusT View Post
    Amazing! That is very generous! Feel free to PM me the details.

    I just played on the server. It was pretty good, but it looks like the parameters definitely need tweaking. What are they set to? (Assuming I get access, I will try tuning them. In fact, this is the probably the only thing I'd like to experiment with in the short-term.)

    Thanks again.
    I sent you a PM with relevant details. Let me know if you have any trouble.

    I'm just using the default parameters.

    Edit: Moved to releases section with 1 week expiring redirect.
    Last edited by Cortexian; October 15th, 2012 at 08:41 PM.
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  5. #15

    Re: [Release] Halo No Lead Fix (Server-side)

    Is NoLag the only server running this at the moment?
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  6. #16

    Re: [Release] Halo No Lead Fix (Server-side)

    sehe says there's a similar fix running on 46.249.47.12:2501
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  7. #17
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Tried it yesterday, it's definitely better then regular but it does need some polish.
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  8. #18

    Re: [Release] Halo No Lead Fix (Server-side)

    Sniping and shotguns feel absolutely fucking amazing, but I've seen funkiness with the pistol. Maybe not having to lead is just throwing me off though! I LOVE fucking hitting a hog with a rocket and ACTUALLY KILLING IT

    I still need to mess around with stickies and see how they're affected. Nades being thrown have delay due to lag. similar to setting projectiles in weapons to client side (CMT's Shotgun, Hyrule Field charge shot bow)

    Seriously though, I was afraid this project would have been one of those amazing things someone starts work on and then it gets scrapped. Props to you Paulus for getting it into a shippable state.
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  9. #19
    El Durado :/
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    Re: [Release] Halo No Lead Fix (Server-side)

    omfg, I've been waiting for you to make this since you first brought up the idea. Hopefully we can spread the word and get ALL servers to run this fix (:
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  10. #20
    Senior Member Rainbow Dash's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    help I can't stop leading
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