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Thread: [Release] Halo No Lead Fix (Server-side)

  1. #21

    Re: [Release] Halo No Lead Fix (Server-side)

    Quote Originally Posted by t3h m00kz View Post
    I LOVE fucking hitting a hog with a rocket and ACTUALLY KILLING IT
    That might just be your ping to my servers being less than horrible. Paulus said the fix he released here doesn't work with vehicles yet.

    Quote Originally Posted by PaulusT View Post
    Code:
    Limitations
    ===========
    This is just a quick hack, but it should fairly be stable.
    However, you will still need to lead players in vehicles in this release
    (but this can be fixed quite easily I think).
    Also, crouching, other animations, rotation
    and probably some other things I am forgetting are not taken into account.
    I am not sure about how to handle animations.
    Last edited by Cortexian; October 17th, 2012 at 06:43 PM.
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  2. #22
    HA10 Limited's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Can we please have some sort of team balance stuff? Just been playing in server for ages and freaking it was like 5 vs 10.

    That said, accuracy has definitely been improved and although there is some like stuttering going on, majority of time its real good.
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  3. #23
    lol modacity Timo's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Might reinstall CE and give this a try. Will be interesting to see how it'll handle ~300 ping
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  4. #24

    Re: [Release] Halo No Lead Fix (Server-side)

    Is there any chance to get something like this working for PC? I don't know how flexible the servers are in comparison to CE.
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  5. #25
    Senior Member Btcc22's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Quote Originally Posted by t3h m00kz View Post
    Is there any chance to get something like this working for PC? I don't know how flexible the servers are in comparison to CE.
    Wouldn't be a problem to port to PC; they're pretty much identical where it matters.
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  6. #26

    Re: [Release] Halo No Lead Fix (Server-side)

    I feel that'd be a very good idea once this project is completed. It would likely appeal to a very broad audience, as a majority of players are still, to my knowledge, on PC.
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  7. #27

    Re: [Release] Halo No Lead Fix (Server-side)

    Quote Originally Posted by Limited View Post
    Can we please have some sort of team balance stuff? Just been playing in server for ages and freaking it was like 5 vs 10.
    I can either implement the Halo team balance, or leave it how it is because this code is incompatible with SAPP.
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  8. #28
    suum cuique sehe's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    As I said, I did this months before in SAPP, and now that I started to work on it again, it seems it's getting stable finally. Ask me on Xfire for the beta dll =)
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  9. #29

    Re: [Release] Halo No Lead Fix (Server-side)

    You said that your version is a little different, based on btcc22's code I thought? Is this not different?
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  10. #30
    suum cuique sehe's Avatar
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    Re: [Release] Halo No Lead Fix (Server-side)

    Well, it's different indeed, Btcc22's idea/theory but my code, and works pretty fine even with animations like jump, crouch, melee etc. Also gives a possibility for every player in the server to set their own lead or just turn on/off "no lead" mod. ^^
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