Here is another bug report. Well it's not really a bug. But if you create a new Halo map and you name it lets say test_beta.map. Then after you uploaded it to your server and played a little you notice you still have some bugs in your map so you fix them and upload the map again under the same name.
Well in this case the stored hash won't get updated and you will get the unable to connect to server message. So you have to rehash all your maps.
Would a simple "created/last time edited"-check take much time on the startup of Halo? That way you would recognize new maps since the last start of Halo even if they have the same name and maybe even size.
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