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Thread: [Release] Halo Custom Edition for Mac

  1. #31
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    Re: [Release] Halo Custom Edition for Mac

    what program do you use to install it?
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  2. #32
    Effects Artist Tucker933's Avatar
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    Re: [Release] Halo Custom Edition for Mac

    Quote Originally Posted by Halo2 View Post
    what program do you use to install it?
    You're honestly better off using HaloMD, which is built and supported by the Mac community. It supports custom maps with automatic downloading, and most of the servers run nolead.
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  3. #33
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    Re: [Release] Halo Custom Edition for Mac

    Hey I am getting the PidGen.dll error, but I have the above recommended files in the systems32 folder at the user folder. How do I fix this problem?
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  4. #34
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    Re: [Release] Halo Custom Edition for Mac

    Man, I have a problem with step 2. When I selecte the choose setup executable option, it opens a window and tells me to select an application to instal the game with. Which one do I need? Please answer me as quick as possible! Thanks anyway.
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  5. #35
    Senior Member Patrickssj6's Avatar
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    Re: [Release] Halo Custom Edition for Mac

    shieeeet
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  6. #36
    Diehard Fan STLRamsFan's Avatar
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    Re: [Release] Halo Custom Edition for Mac

    Would totally do an XP virtual emulator on here to get CE to work, but sadly I don't have an XP CD Key or anything anymore... Been wanting to play the game for awhile.
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  7. #37
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    Re: [Release] Halo Custom Edition for Mac

    for part 2, it says "choose setup executable". what do i do for that part, what do i choose?
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  8. #38
    chilango Con's Avatar
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    Re: [Release] Halo Custom Edition for Mac

    Bump

    This worked for me:
    • Assuming you've already moved the app to /Applications, download mfc42.dll (I used an old 32 bit version) and copy it to /Applications/Halo CE 3.1.app/drive_c/windows/system32.
    • Run the Halo CE app and Install Halo CE using the installer from halomaps.org/wherever. You won't be able to click on some menu items in the installer, so use the enter key to navigate. Provide your CD key, etc.
    • When installation completes, you still need to install haloce 1.0.10 or you won't be seeing any servers. Halo would also ask you to insert the disk, but that check isn't in 1.0.10 which is nice.
    • run /Applications/Halo CE 3.1.app/Wineskin.app and use the installer option again to run the 1.0.10 installer: http://www.bungie.net/en/Forum/Post/64943622/0/0/1
    • Now run the Halo CE 3.1 app normally. Halo should start up and you should be able to join MP servers.
    I found no framerate issues running on 15" MBP (yosemite) with the 750m, which is nice, but there are some mouse input issues. It feels like the mouse input is going in at a lower rate than the game framerate, regardless of what that is. I tried locking halo to 30fps, and turning off vsync to get 60fps (seems capped at this). The higher the framerate, the less of an issue the mouse lag is. It's not even so much a delay to the mouse--it's just this unsmooth feeling to it. The OSX mouse acceleration also seems to be at play in this and it takes some getting used to. Reading online, there are some different wine engine builds that do different things about mouse input. It may be worth trying that out.
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  9. #39
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    Re: [Release] Halo Custom Edition for Mac

    Purely for the shit going on with the mouse, I prefer to use Parallels to run CE in a Windows environment and OS and all that good stuff will work with it. Provided you're playing in windowed or fullscreen with Parallels, you shouldn't feel the effects of the OS X mouse acceleration and delay unless you're playing in coherence mode. And performance for Halo CE hasn't been an issue since Parallels 5 or 6 (10 is the current version).
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  10. #40
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    Re: [Release] Halo Custom Edition for Mac

    It works, but now its saying cannot load PidGen.dll.
    Last edited by ace4; April 5th, 2015 at 08:11 PM.
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