MP is Here:
[04/09/2015][03:56:15AM] -AnnounceBot:#eldorito- Notice from the devs: MP is here guys http://www.twitch.tv/twitchplayshaloonline
[04/09/2015][03:56:22AM] <@DEElekgolo> so im playing on my laptop but
[04/09/2015][03:56:23AM] <MobCat> yay ^__^
[04/09/2015][03:56:25AM] <@DEElekgolo> yea hamachi should work
[04/09/2015][03:56:27AM] <musk> ah yiss
[04/09/2015][03:56:33AM] <Cly> Yeah, I was wondering if it was through a local network or over an IP
[04/09/2015][03:56:36AM] <sndrec32> http://i.4cdn.org/vg/1428566128666.webm
[04/09/2015][03:56:39AM] <sndrec32> MP in action
[04/09/2015][03:56:42AM] <sndrec32> if you can't view the stream
Just my perspective from when we were setting up the MP group shot!
So, I'm curious: how does the networking work with this as it is? Does each client also has the capability to be a server (like hosting a game on Halo PC or how I understand Halo 3 worked )? Or did you all have to do something completely crazy and somehow emulate a dedicated server for the client to connect to?
Occam's Razor tells me it's the former, but Pyong DID say that there is supposed to be a central server that controls a lot of things and stores player data and I'm wondering if anything crazy was done to this engine while it was being ported.
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