Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 88

Thread: BSP lightmap tag extraction get!

  1. #11

    Re: BSP lightmap tag extraction get!

    >_> not baked textures, baked lightmaps.... Its the SAME thing Sapien does, but mental ray does better and faster. I'l post a pic of it when I get it ingame, some people are still confused of what this is.
    Reply With Quote

  2. #12
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: BSP lightmap tag extraction get!

    I prefer my maps half baked
    Reply With Quote

  3. #13

    Re: BSP lightmap tag extraction get!

    Do you like your cookies half baked too?

    oh, btw, heres my lightmaps i generated for Bloodgulch.



    Notice how sharp the shadows are, and also the quality of lighting on th scene. I'll get this ingame for a better idea of what the final product will look like compared to the best you could get from sapien.
    Reply With Quote

  4. #14
    Senior Member
    Join Date
    May 2007
    Location
    Mexico
    Posts
    274

    Re: BSP lightmap tag extraction get!

    May I be damned if am the only one who knew what you were talking about before you posted that pic.
    The fps rate will be better ingame right
    Reply With Quote

  5. #15

    Re: BSP lightmap tag extraction get!

    Ok heres what it looks like ingame. Btw, this in CE, not Halo 2, my H2EK Sapien doesn't work for me, but it works the same way.

    Heres Bloodgulch's lightmaps which were generated in sapien



    And heres a comparison shot of what I did with Mental Ray

    notice the shadows almost match the detail of the vehicles on the scene


    heres some more:



    The shadows are kinda pixelated. In mental ray's render settings i just need to adjust the shadow smoothness. But other than that, this is just showing the amount of lighting detail that can be obtained when generating lightmaps in an external application.

    And btw, this has had very little impact on the FPS of the map. Lightmaps arn't shaders, just textures so they don't require many gfx computations to display on the screen. So higher res lightmap's only real trade off is a large map file size. The lightmaps for this map is almost 3mb alone.
    Last edited by jahrain; May 31st, 2007 at 11:13 AM.
    Reply With Quote

  6. #16
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: BSP lightmap tag extraction get!

    Sexi, maybe you can pursuade lightning to give us some in game pictures of your lightmap in h2v
    Reply With Quote

  7. #17
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: BSP lightmap tag extraction get!

    Oh, that's much better. I'm lovin' it.
    Reply With Quote

  8. #18
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: BSP lightmap tag extraction get!

    Reply With Quote

  9. #19
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: BSP lightmap tag extraction get!

    Very nice Jahrain.
    Reply With Quote

  10. #20
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: BSP lightmap tag extraction get!

    ZOMG!
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •