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Thread: BSP Switch?

  1. #1
    The Cake is a Lie. Jay2645's Avatar
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    May 2007
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    1,661

    BSP Switch?

    OK, I made a day and night BSP for my map, gave them new skies, new lightmaps, new everything, I wrote a biped kill switch that works, but how do you implement the day/night feature into the pause screen like the CMT maps and Coldsnap?
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  2. #2

    Re: BSP Switch?

    Create a widget and add it to the pause menu.



    Make it execute this script:
    Code:
    (script static "void" switch_bsp
    	(if
    		(= structure_bsp_index 0)
    			(switch_bsp 1)
    			(switch_bsp 0)
    	)
    )
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  3. #3
    The Cake is a Lie. Jay2645's Avatar
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    Re: BSP Switch?

    Ah, thanks.
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  4. #4
    {FHMT} Overking
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    Re: BSP Switch?

    wat tag is this in in guerilla?
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  5. #5
    Alive malolo420's Avatar
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    Re: BSP Switch?

    ui\shell\multiplayer.ui_widget_collection

    What program are you using? cause in guerilla/kornmann00/xain those tags are dissabled.
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  6. #6

    Re: BSP Switch?

    kornman00 v2
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  7. #7

    Re: BSP Switch?

    Ive always wondered, does the second BSP have to be the same as the other one or can it have different geometry?
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  8. #8

    Re: BSP Switch?

    It can be different, although it might impact multiplayer playability depending on the variance.
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  9. #9
    Alive malolo420's Avatar
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    Re: BSP Switch?

    Thanks CAD.
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  10. #10
    Booted from Halomaps Tarzan's Avatar
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    Re: BSP Switch?

    Does that actual switching script need to be of type static "void" or can it be dormant? Just wondering how to execute the different types...
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