Shot at 2007-08-04
Here is my shader info, using kornman's bitmaps. It is the vindication_shader from flyin rooster
template: water_pool
material_name: liquid_thin_water
bump: water (the bump map type)
reflection_map: water (cube map)
refraction_map: none.. :/
lightmap_translucency_map:lightmap_translucency
It will not animate, and has those weird lights on it's edges.
By the way, I know that is not the proper way to do the geometry for water, but regardless, it is not animating or rippling correctly.
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