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Thread: What is wrong with my water?

  1. #1
    Useless Member jngrow's Avatar
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    What is wrong with my water?


    Shot at 2007-08-04

    Here is my shader info, using kornman's bitmaps. It is the vindication_shader from flyin rooster

    template: water_pool
    material_name: liquid_thin_water
    bump: water (the bump map type)
    reflection_map: water (cube map)
    refraction_map: none.. :/
    lightmap_translucency_map:lightmap_translucency

    It will not animate, and has those weird lights on it's edges.

    By the way, I know that is not the proper way to do the geometry for water, but regardless, it is not animating or rippling correctly.
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  2. #2
    Senior Member et_cg's Avatar
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    Re: What is wrong with my water?

    Could be two possibilities:

    A) You UVWed your surface incorrectly

    B) Your shader is messed up somehow


    That's all I can think of, atm.
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  3. #3
    a bit of the old in-out Roostervier's Avatar
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    Re: What is wrong with my water?

    I am pretty sure this type of water is meant to be flat. In any case, make sure that in bump_map_index, you make it have an identity function spanning from 0 to 16 with a time of .5 seconds.
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  4. #4
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    Aha, I didn't UVW it properly, because water is weird. Ok, I fixed the shader, made a flat surface and all. I have two problems:

    1) The water is VERY dark
    2) it only reflects the sky cubemap (and when i look closely, i can actually see the cube's corners)
    3)The ripples are extremely small, almost unnoticeable.
    Last edited by jngrow; August 4th, 2007 at 04:04 PM.
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  5. #5
    Senior Member et_cg's Avatar
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    Re: What is wrong with my water?

    Your ripple scales are set too high.

    Remember to UVW any surface correctly.

    You may have the UVW spanned out a large distance, if so, you have to fix that in 3ds Max. If not, it's just setting the scaling right in your shader.

    The water may be dark because of what's underneath it, remember - water is a transparent property. Adding a fog plane underneath may add some color.

    And of course, the only reflection that water does in Halo 2 is cubemap reflections. At least the water that you're using.
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  6. #6
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    What is/where can I find the "ripple scale", or is it just have to do with UVW.
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  7. #7
    Kid in the Hall Kornman00's Avatar
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    Re: What is wrong with my water?

    sewage.


    Having UNUSED checked in the bitmap wouldn't do this?
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  8. #8
    Useless Member jngrow's Avatar
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    Re: What is wrong with my water?

    i have no idea what you just said or talked about. And all of my bitmaps have UNUSED unchecked, so, yeah..
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  9. #9
    Senior Member et_cg's Avatar
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    Re: What is wrong with my water?

    ... just experiment Jngrow. You really don't seem to be trying whatever you can possible. I barely have enough time to be on the forums for long. It seems you're quite dependant upon help. Just test. Test, and test again.

    It's called scale. X_scale... y_scale... that usually affects your ripple. Gah, you should know that from testing/tutorials. :P


    And Korn, your Unused property wouldn't affect how it looks in game. It just affects whether the texture makes it in or not. Or how the map compiles. Map compiling likes to crash if there's a bitmap with the unused setting checked.
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  10. #10

    Re: What is wrong with my water?

    did you set your water plane to +media in 3ds max?
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