Sorry to waste your time so much, but you don't have to answer me if you don't want to (although it seems pretty much you and Conscars are the only ones who answer them). I am testing a lot, despite what you might think, but I haven't been testing very well. I pretty much only change stuff I already understand, (which isn't very much). I need to experiment more, yes I agree. I promise not to ask anymore questions for a while.
You can ask, but just be sure to go over various materials that are here! I'm glad to help... Earlier, I was just sort of perterbed and brought my feelings out in a bad way on the forums.
I'm sorry to have done that.
Anyways, I do hope that you are learning! If in the future you can't find any material covering your topic, or can't find the question that's been/being answered, then go ahead and feel free to ask.
EDIT: Nvm, hella weird timing. It works pimpsauce now. I don't have any animations or ripples on it, but at least it actually behaves like water and has reflections and is transparent. Nope, Nvm. Looks fine in Sapien, no splash or anything in-game.
All I did was directly apply my water shader to a plane, with the % modifier for the material. I got this:
Shot at 2007-08-08
Last edited by jngrow; August 8th, 2007 at 05:34 PM.
If you downloaded my shader, those are the settings I got to work. I never UVW'd my plane, and it shows up fine. The only thing I can think of is that you are not using the correct water bump map. If you download kornman's bitmap pack, it looks red, green, yellow, and black. That's the one I use.
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