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Thread: [WIP]Blast Castle

  1. #11
    Hey there! Llama Juice's Avatar
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    Re: [WIP]Blast Castle

    I really dislike the castle texture, or.. rather how bright it is.. the cracks and whatnot look faded and... weird... Other than that.. .it looks great!
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  2. #12
    Senior Member MastaCheefa's Avatar
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    Re: [WIP]Blast Castle

    Looks really nice! First good original themed H2v map yet. Keep it up!
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  3. #13
    Senior Member fletcher77's Avatar
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    Re: [WIP]Blast Castle

    Quote Originally Posted by KIWIDOGGIE View Post
    i think you should rescale some stuff like keep the castle and signs the same but scale down some stuff because it looks hudge. and im thinking how do i get up that high :P
    have you played it? you can get to the top of the trees
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  4. #14
    Reloading! Terin's Avatar
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    Re: [WIP]Blast Castle

    Custom skybox ftw.

    If only we could take it further.
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  5. #15
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    Re: [WIP]Blast Castle

    is that my lava shader?
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  6. #16
    Senior Member fletcher77's Avatar
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    Re: [WIP]Blast Castle

    Quote Originally Posted by Tweek View Post
    is that my lava shader?
    no I made it. I made all the textures
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  7. #17
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    Re: [WIP]Blast Castle

    if you say so. :o
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  8. #18
    Senior Member fletcher77's Avatar
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    Re: [WIP]Blast Castle

    Quote Originally Posted by Tweek View Post
    if you say so. :o
    I made the bitmap using cloud difference in Photoshop along with some other tricks. I just goggled lava textures online and followed the tutorial. Then I compiled the bitmap as a light map. Then I used an bloom shader. I think that it still may be to bright. I wanted to animate it but I could not get it to work right.
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  9. #19
    Useless Member jngrow's Avatar
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    Re: [WIP]Blast Castle

    The most creative and original H2V map by far, so far. This really shows off the map editor's potential.

    Oh, and it also reminds me of the painted/dream world in Elder Scrolls Oblivion.
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  10. #20
    Reach Around? FireDragon04's Avatar
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    Re: [WIP]Blast Castle

    While the map is original, and has potential. I believe you could have spent more time on it. It has multiple errors which could have been fixed (ie. UVW Stretching and rushed shaders/bitmaps) , and i see game play problems all over (not solid game play). I also believe the textures could have been done to a higher quality. I would suggest revising the layout and working really hard on the shaders to make it more Visually pleasing.

    Also, beta tests should have taken place with a higher number of people to get the kinks ironed out.

    Oh, and on a last note, you should have spent more poly's when modeling because some of the map seems boxy and at a 'Halo 1' quality, this is Halo 2!
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