I really dislike the castle texture, or.. rather how bright it is.. the cracks and whatnot look faded and... weird... Other than that.. .it looks great!
I made the bitmap using cloud difference in Photoshop along with some other tricks. I just goggled lava textures online and followed the tutorial. Then I compiled the bitmap as a light map. Then I used an bloom shader. I think that it still may be to bright. I wanted to animate it but I could not get it to work right.
While the map is original, and has potential. I believe you could have spent more time on it. It has multiple errors which could have been fixed (ie. UVW Stretching and rushed shaders/bitmaps) , and i see game play problems all over (not solid game play). I also believe the textures could have been done to a higher quality. I would suggest revising the layout and working really hard on the shaders to make it more Visually pleasing.
Also, beta tests should have taken place with a higher number of people to get the kinks ironed out.
Oh, and on a last note, you should have spent more poly's when modeling because some of the map seems boxy and at a 'Halo 1' quality, this is Halo 2!
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