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Thread: [WIP] Compound

  1. #41
    sexy pose JunkfoodMan's Avatar
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    Re: [WIP] Compound

    Incredible. Do want in .map format.
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  2. #42
    Intellektueller Bastinka's Avatar
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    Re: [WIP] Compound

    Damn, I just looked up and saw 'H2V'

    Didn't realize this was a H2v map.
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  3. #43
    Shit. Mass's Avatar
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    Re: [WIP] Compound

    Quote Originally Posted by SilentWindPL View Post
    Damn, I just looked up and saw 'H2V'

    Didn't realize this was a H2v map.

    Dual release maybe?
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  4. #44
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    Re: [WIP] Compound

    Quote Originally Posted by SilentWindPL View Post
    Damn, I just looked up and saw 'H2V'

    Didn't realize this was a H2v map.
    dude, this is the "Halo 2 Vista Editing & General Discussion" if some one posts a wip in this part of the forums it's for H2V, not Halo CE. but yea dual release might be nice.
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  5. #45
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    I finally got Vista last Friday, so i have been playing around with the editing kit. Im still trying to figure somethings out, but I might have a first build in game soon.

    About naming bitmaps in max, the prefix to the name is the location of the bitmap. for example: f_im is forerunner_industrial metals. so a bitmap in the zanzibar folder would be m_z?
    Last edited by paladin; August 26th, 2007 at 12:54 PM.
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  6. #46
    Hey there! Llama Juice's Avatar
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    Re: [WIP] Compound

    Nope, the prefix to the material name is decided by the .shader_collections file.

    According to that the prefix for the zanzibar folder is the word "zanzibar"


    you can find the .shader_collections file in tags/scenarios/shaders/
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  7. #47
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Ok, this is really starting to get to me. I cannot figure out the naming system for bitmaps.

    I have a custom .tif is located at data\scenarios\bitmaps\multi\compound "main_cliff.tif"\

    So in max, do i call it "compound main_cliff"?

    the bitmap at tags\scenarios\bitmaps\multi\compound "main_cliff.bitmap"

    the shader at tags\scenarios\shaders\multi\compound "cliff.shader"

    So when I compile the map it doesn't find the the bitmap of shader. What am I doing wrong
    Last edited by paladin; August 27th, 2007 at 09:42 PM.
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  8. #48
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Compound

    you suck, paladin :]

    lol...
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  9. #49
    Is that an anime? dark navi's Avatar
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    Re: [WIP] Compound

    Told -,-
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  10. #50
    chilango Con's Avatar
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    Re: [WIP] Compound

    Hey dark navi, go spam on some other forum

    Paladin, visit my article:
    http://www.h2ek.com/wiki/index.php?t...er_collections
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