doesn't work, the only way i see recorded animations working is if you get the chief to move, and i dont think that code is in sapien any longer.
edit: is it possible to create an external app for sapien to make mc move around? i doubt it, but just thought i would ask.
Last edited by Choking Victim; August 18th, 2007 at 10:41 AM.
hmm, I wonder if there is a way to make recorded animations, other than recording them in sapien...
because if u can import recorded animations, all we need to do is make a recorded animation. If someone could make an application that made recorded animation files, then all wed have to do is import the recorded animations. Course I'm, not saying thats easy to do lol, just an idea.
Basically wud need to figure out the format that the recorded animations are in and such, maybe make it so u can create the animations with 3dsmax then somehow have a script export the animations as recorded animations to be imported into sapien, idk... we'd need someone good at programming and script writing.
Recorded animations are essentially the Halo 1 equivalent to what Halo 3 calls saved games. The RAs are pretty much all the movement data associated with a character/vehicle in the scenario. I've often thought about trying to export one from a scenario and seeing if it would be simple to reproduce/recreate in notepad.
There's one thing you have to remember when 'doing' anything with recorded animations is Bungie absolutely despised them. They completely removed it's use when they moved on to Halo 2. That's why you see such completely different vehicle animation styles in Halo 1 and Halo 2. Those phantoms and pelicans are moving along a path that was written and Max. It's that sort of thing now :\. At least they seem to have cleaned up the process in Halo 3.
But really, the most hilarious thing is how they cut out the code for RA in the Halo 1 sapien, either intentional or by complete accident, yet left it completely intact in the Halo 2 Sapien even though they dont use it at all. I bitched and begged for Korn to move the code back into Halo 1, but no joy. I cried and pouted for a while, but then I remembered we've moved on to better/more expensive things.
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