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Thread: Help with compiling .ass file

  1. #1
    HCE= »ßx£« §party Chizzle110's Avatar
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    Help with compiling .ass file

    I have a problem with compiling my map in currently working on. Everytime i press compile level. i get this thing

    --- tod.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
    s\shader_collections.shader_collections
    ### ERROR: Unable to find shader "plate_ext".
    ### ERROR: Unable to find shader "forerunner_rusted_grey".
    ### ERROR: Unable to find shader "flat_dark_scratchy".
    ### ERROR: Unable to find shader "ground".
    ### ERROR: Unable to find shader "panels_generic_burnt".
    ### ERROR: Unable to find shader "panel_decorative_circle".
    ### ERROR there are 62 open or degenerate edges
    2 edges: plate_ext / forerunner_rusted_grey
    46 edges: forerunner_rusted_grey
    4 edges: forerunner_rusted_grey / forerunner_rusted_grey
    6 edges: flat_dark_scratchy
    4 edges: plate_ext
    ### WARNING overlapping surfaces0.000% -
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces85.057% \
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### ERROR open edge: reported 62 errors
    === writing out structure 'scenarios\multi\tornament_of_doom\tod':
    6 materials and 0 markers,
    3022 vertices, 1191 points and 2346 triangles.
    collision bsp:
    329 planes, 673 nodes and 348 leaves,
    1344 surfaces, 2550 edges and 1191 vertices.
    structure:
    0 portals, 3 clusters and 121 subclusters.
    0 environment objects of 0 distinct types.
    === imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 16.995sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
    === saving imported structure scenarios\multi\tornament_of_doom\tod
    Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
    s\multi\tornament_of_doom\tod
    5000000 photons
    18 monte carlo samples per pixel
    Hit control-c now if this isn't right.
    Lightmap job started at 01.20.08 19:36:29.134
    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= 210.09MB)
    failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
    \scenarios\multi\tornament_of_doom\tod'
    the following tags were missing:
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
    tornament_of_doom\tod.scenario
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
    tornament_of_doom\tod.scenario
    --------- lightmap stats ---------
    photons cast: 0
    raytests from photons: 0 (0.00)
    calls to find_photons: 0
    raytests from find_photons: 0 (0.00)
    calls to compute_light_value: 0
    sun tests: 0
    sun raytests: 0 (0.00)
    point light tests: 0
    point light raytests: 0 (0.00)
    surface light tests: 0
    surface light raytests: 0 (0.00)
    indirect radiance raytests: 0 (0.00)
    Press any key to continue . . .

    anybody find a solution?
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  2. #2
    Senior Member Vicky's Avatar
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    Re: Help with compiling .ass file

    What would be your own 1st guess to check?
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  3. #3
    Senior Membe Syuusuke's Avatar
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    Re: Help with compiling .ass file

    I don't even know...

    Oh haha, I would know what to check!
    Come on, do you even read the debug.txt? Or just copy and paste it to us?
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  4. #4

    Re: Help with compiling .ass file

    Well what i see is the map obviously can't find the shaders. Thats your problem. you using the f_im before your shader names? It looks obvious to me.
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  5. #5
    HCE= »ßx£« §party Chizzle110's Avatar
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    Re: Help with compiling .ass file

    oh hehe i forgot to put the f_im in the shader names hehe. (Oops)

    EDIT: nah i still get errors WTF.
    Last edited by Chizzle110; January 21st, 2008 at 06:18 PM.
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  6. #6
    Senior Member Vicky's Avatar
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    Re: Help with compiling .ass file

    Same shader errors?
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  7. #7
    HCE= »ßx£« §party Chizzle110's Avatar
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    Re: Help with compiling .ass file

    yeah but i found the problem. i put the f_im with the material name but attached with _.

    EDIT: i fixed it but still get these errors

    --- tod.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
    s\shader_collections.shader_collections
    Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
    ### WARNING couldn't find shader 'f_im plate_ext' in collection 'f_im' (scenario
    s\shaders\forerunner\industrial\metals)
    ### ERROR: Unable to find shader "f_im plate_ext".
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\forerunner_rusted_grey' from collection 'f_im' (scenarios\shaders\forer
    unner\industrial\metals)
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\flat_dark_scratchy' from collection 'f_im' (scenarios\shaders\forerunne
    r\industrial\metals)
    ### ERROR: Unable to find shader "material #80".
    ### WARNING couldn't find shader 'f_im panels_generic_burnt' in collection 'f_im
    ' (scenarios\shaders\forerunner\industrial\metals)
    ### ERROR: Unable to find shader "f_im panels_generic_burnt".
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\panel_decorative_circle' from collection 'f_im' (scenarios\shaders\fore
    runner\industrial\metals)
    ### ERROR there are 62 open or degenerate edges
    2 edges: f_im plate_ext / f_im forerunner_rusted_grey
    46 edges: f_im forerunner_rusted_grey
    4 edges: f_im forerunner_rusted_grey / f_im forerunner_rusted_grey
    6 edges: f_im flat_dark_scratchy
    4 edges: f_im plate_ext
    ### WARNING overlapping surfaces0.000% -
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces85.143% \
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### ERROR open edge: reported 62 errors

    === writing out structure 'scenarios\multi\tornament_of_doom\tod':
    6 materials and 0 markers,
    3022 vertices, 1191 points and 2346 triangles.
    collision bsp:
    327 planes, 670 nodes and 350 leaves,
    1345 surfaces, 2551 edges and 1191 vertices.
    structure:
    0 portals, 3 clusters and 121 subclusters.
    0 environment objects of 0 distinct types.

    === imported structure 'scenarios\multi\tornament_of_doom\tod' in 0m 17.159sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\tornament_of_doom\tod'
    === saving imported structure scenarios\multi\tornament_of_doom\tod
    Lighting tod of c:\program files\microsoft games\halo 2 map editor\tags\scenario
    s\multi\tornament_of_doom\tod
    1500000 photons
    0 monte carlo samples per pixel
    Hit control-c now if this isn't right.
    Lightmap job started at 01.21.08 19:46:10.243

    Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
    - mem (used= 0.00MB, free= 272.32MB)
    failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
    \scenarios\multi\tornament_of_doom\tod'

    the following tags were missing:
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
    tornament_of_doom\tod.scenario
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
    tornament_of_doom\tod.scenario

    --------- lightmap stats ---------
    photons cast: 0
    raytests from photons: 0 (0.00)
    calls to find_photons: 0
    raytests from find_photons: 0 (0.00)
    calls to compute_light_value: 0
    sun tests: 0
    sun raytests: 0 (0.00)
    point light tests: 0
    point light raytests: 0 (0.00)
    surface light tests: 0
    surface light raytests: 0 (0.00)
    indirect radiance raytests: 0 (0.00)
    Press any key to continue . . .
    Last edited by Chizzle110; January 21st, 2008 at 06:48 PM.
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  8. #8
    a bit of the old in-out Roostervier's Avatar
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    Re: Help with compiling .ass file

    Are you still not reading it? It says it is missing the tod.scenario tag.
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  9. #9
    HCE= »ßx£« §party Chizzle110's Avatar
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    Re: Help with compiling .ass file

    ok now i fixed that error but everytime i try to start the scenario in Sapien it gets this error. "The file is corrupted and cannot be opened." i mean seriously WTF
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  10. #10

    Re: Help with compiling .ass file

    The scenario file is not missing, it is created by the tool. The problem is there is no shader . ahh, before you attach a shader to your map make sure there is an identical .shader file in your tags/scenario/shaders/forrunner/industrial/metals or floors or light or whatever file your using. Some shaders are missing. Also maybe you didn't connect your b_levelroot correctly.

    ### ERROR: Unable to find shader "f_im plate_ext".
    ### ERROR: Unable to find shader "material #80".
    ### ERROR: Unable to find shader "f_im panels_generic_burnt".

    these are your problems. #1 is supposed to be f_im plate, i think
    #2 you didnt even attach a shader name to
    #3 is i'm pretty sure not the exact shader name.

    so once again go to the directory above and check your shader names.
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