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Thread: Help with compiling .ass file

  1. #11
    Senior Member Lightning's Avatar
    Join Date
    Nov 2006
    Posts
    506

    Re: Help with compiling .ass file

    Okay, shaders are NOT the problem. H2V lets you import without shaders.

    " ### WARNING overlapping surfaces0.000% -
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces85.143% \
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING overlapping surfaces
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### WARNING triangle outside bsp
    ### ERROR open edge: reported 62 errors
    "

    THOSE are your errors. Import the wrl to check where there are and to fix. (H2V does make wrl files....right?)
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  2. #12

    Re: Help with compiling .ass file

    I'D fix the shader problem too. I know i had the same problem he's having when i had bad shader paths.
    also i noticed

    failed to load scenario
    'c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\tornament_of_doom\tod'

    Your max file and your .ass file have to be the same name as the folder your structure folder is in named exactly. I'll explain, if your max file is in data/scenario/multi/tomament_of_doom/structure/ your .ass file and max file has to be named "tomament_of_doom"
    just try fixing this first.
    Last edited by johnnyblaz20; January 22nd, 2008 at 01:10 AM.
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  3. #13
    Senior Member Vicky's Avatar
    Join Date
    May 2007
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    Posts
    874

    Re: Help with compiling .ass file

    Quote Originally Posted by Lightning View Post
    (H2V does make wrl files....right?)
    Yeah, you can also see these errors in sapien but you'd have to get that far first.
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  4. #14
    Junior Member
    Join Date
    Jul 2010
    Posts
    1

    Re: Help with compiling .ass file

    check where the scenario file is created, a map i made wouldnt light because the underscore was removed when it created the scenario file, if it is not the same name as the .scenario_structure_bsp file change it to match. If this is the case it should light properly.

    EDIT: lolz didnt notice it was really old topic
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