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Thread: Quick-Crit 2008-2009

  1. #41
    Senior Member
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    Re: The Studio Quick-Crit Thread

    My attempt at trying to create my own style of patterns and such.

    Ignore the watermark in the middle.

  2. #42

    Re: The Studio Quick-Crit Thread

    hm, it's, well, hm
    Idk, it seems like the style is sort of self contradictory. plus the base seems to have nothing to do with the pattern on top of it.

  3. #43
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    So, in art I have this whole topic on 'decay' that I have been working on, kinda looking at vanitas related stuff.
    The skeleton on the left is painted on two pieces of rusted metal I found in an old abandoned house near mine (was actually part of the roof XD)
    Both drawn on the same page because I'm supposed to be putting together a "research work book", gunna be painting the apple thing on a larger piece of metal when i find one.

    E: for some reason the yellow parts of the metal look extremely saturated on my desktop screen, yet on my laptop monitor, appear fine, I hope it's just my desktop screen being mis-calibrated..

    E again: Yes, I know I need to fix the thumb bone.
    Last edited by Reaper Man; April 28th, 2008 at 07:48 AM.

  4. #44
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks good, though the lower part of the skeleton could use work. Might also be worth emphasising the fusion joints between the various skull bones.

    As for me, been working on my HL2 Raising the Bar soldiers some more; churned out another two today:




  5. #45
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks great Ross.

    And Nugget, as far as I'm concerned that brute gun skin is pretty well monotoned and blurred to hell and back.

  6. #46
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    It's mostly blurry because I saved the .jpg on low quality.

  7. #47
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by HDoan View Post
    My attempt at trying to create my own style of patterns and such.

    Ignore the watermark in the middle.
    Having an overlaying pattern of detail like that is fine, except you don't want it to continue across large parts of the texture. The pattern of boxes and shapes in your other layers seem too bright compared to the very dark metal base you've chosen. The boxes seem too much like an afterthought than anything else. Add detailing and scratching along the exposed edges of details, like they would be scratched in real life.

  8. #48
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Reaper Man, I love the mixed-media work there. I often use scrap-metal, pieces of screen, and other random things in my work to give texture and vary the surface, and I'd say you're doing a perfect job of it.

    Rossmum, great reskinnings of the Combine. One pointer: play with the goggle lenses a bit more - the main functionality of the lens color on the original version was to make the bipeds recognizable in dark areas. Look at how the neon teal lenses relate to the grey-blue secondary camouflage color, and try to emulate that same pattern in your own three variations. Also, think about what environments the permutations would be used in to decide what would work best to make them stand out in different lightings. Additionally, I think you should make some camouflage variants of the Combine Officer - I've seen your other renditions and found them interesting and well-suited for their respective environments, but not practical for urban/rural combat. Heck, you should even attempt to reskin the Hunter, Strider, APC, Helicopter, Dropship, Gunship and all of the CP/Combine weapons and drones. I think you've got enough talent to do a whole series.

    Now, on to my stuff. I believe I'm almost done editing/reconfiguring my latest lyrical work for now. I've tried to centralize it and make it more concise, while still retaining its semi-ambiguousness. I've tried to work with the theme of blocking out the unwanted truth with a memory, only to have it bring about overall detachment. I don't think I've said it before, so let me clarify things: I use '/' to denote a change in vocalists and '-' to denote a pause. Here goes:

    Return

    Remind me how to stand again
    I'm sure I can't on my own
    Tracing lines you've left behind
    Chasing your trail alone

    Blinded by the sharp reflections
    Your distant sun grows cold
    Wandering through your reverie
    My intentions draw blood

    Even though I feel this way
    I'll believe what you say
    Hopefully

    Losing my balance
    Your gravity pulls me
    Sleepwalk my way
    Into your daydream

    Remind me how to stand again
    I'm sure I can't on my own
    Even though - I feel this way
    I'll believe - What you say

    Treading through the fallen petals / Even though
    Your ocean drawing nearer / I feel this way
    I see the wind run through the trees / I'll believe
    But I don't feel your breeze on me / What you say

    Squinting into your distant sun / Even though
    I rescind my dreams / I feel this way
    I can't be reached by the fading light / You say I'm not dying
    But your shine still embraces me / You say I'm not dying
    Tell me what you think!

    I'm still looking for someone who wants to help me get my current HCE mapping project in-game - I'm almost done with the BSP, and will be using standard weapons/bipeds for the time being, so it will only involve skinning/lighting help, and population, which is already fully diagrammed.
    Last edited by Sever; April 30th, 2008 at 10:08 PM.

  9. #49
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Loosing isn't a word. Losing is.


  10. #50
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Actually, it is a word (the act of loosening, kinda redundant but w/e), but still wasn't the word I had intended. Thanks.

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