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Thread: Halo 2 Bug/Request Submission Thread

  1. #1
    Senior Member Snaver's Avatar
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    Halo 2 Bug/Request Submission Thread

    I saw a post by one of the H2V developers that went something along the lines of how he had missed that specific thread, and had only then reported the bugs to the programming team.. Turns out it was the Bugs that REALLY need Fixing Thread .

    Anyway onto my point, if we could have a central place where bugs/requests are reported it will be easier for the H2V dev team to quickly take a look at one thread and judge how important each post is, rather than how it is now, browsing through thread after thread, and post after posts looking for things that may or may not be true.

    So in summery i hope this thread can become a central place where people can post issues they have with the game.

    --------------------------------------------------
    Remember to explain every detail if you're postings bugs, with screenshot's if applicable, or mock-ups of features that you may want requested (If you've already made a thread and or post about an issue with the game, could you please repost in this thread)

    Request - Microphone Output

    Could we have an option to select the output of other people's microphones in game, this feature was available in the xbox version of the game.
    Bug - Graphics Corruption

    When using 4xAA and Anti aliasing transparency enabled in the Nvidia control panel I had weird graphics's corruption.
    • Vista 32bit
    • Nview Forceware 160.03
    • Computer Specifiction Contained in profile


    Bug - Incorrect procedure in H2EK Help File

    Under the 'Creating Shader Files' help page, it describes saving a shader template with the file extention '.shader_collection', however the file extention should be '.shader_collections', there must be a final s.
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  2. #2
    chilango Con's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Request - More Settings

    More settings menu options definitely, it's really sad right now. Sound--we should be able to mix things ourself instead of a master volume. People are complaining that the ingame voice chat is either not loud enough or they want to turn up music in the SP mode. Graphics--just take a look at any other game. Where's the vsync, the AF? I would also like to turn off mouse acceleration
    Last edited by Con; June 28th, 2007 at 09:41 PM.
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  3. #3

    Re: Halo 2 Bug/Request Submission Thread

    Wow, you guys are really making this easy for me. Very helpful.

    Nview Forceware 160.03
    Is that a release driver?
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  4. #4
    Useless Member jngrow's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    BUG- Unable to create games, Network or Live, with a Gold account. I click create game and it just sits there, nothing happens.

    BUG- "Unable to join this party, sorry about that" bug. I can't join any games, at all.

    And I'm sorry, I know this isn't very specific, but the "Halo 2 has stopped working" bug. Basically happens at any random time.

    Maybe this is a clue or something, but the first day I got this game, it ran great, with the patch and everything. 2 days later the thing can't run for more then 2 minutes.

    But it sucks, because the game really is great, integrated with LIVE and stuff, custom maps etc... it just needs to be able to run.
    Last edited by jngrow; July 2nd, 2007 at 03:19 PM. Reason: more things to say
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  5. #5

    Re: Halo 2 Bug/Request Submission Thread

    Bug - No Image Shown for Custom Map

    When creating a custom image for a compiled map, the image does not display in-game. So, no custom maps have a preview image now. This occurred AFTER the first update.

    Request - Editing Kit Add-on

    It would be awesome to have an add-on or a patch for the editing kit with any optimizations, bug fixes (any others post), and a bigger set of tags to be able to use.

    For optimizations, I specifically mention tool and creating lightmaps. If it could optimize a dual-core processor, calculations would be done MUCH faster. Also for bug fixes, when you load a map, or do lightmaps, I don't know if it's possible to bypass all those warning errors. They REALLY slow down the map-making process. You have to constantly wait, and wait, and wait.

    Request- Better Engine Optimization in future patch

    I'm going to be all out honest here. The game runs terrible, FPS wise. Graphic wise, it looks nice! It could sure use some upgrades on the optimization of the engine though. If FEAR and Source-Engine games can run incredibly well on an x700, Halo 2 Vista SHOULD be able to, considering it's graphically less advanced (BIG UNDERSTATEMENT), but, it does not. It needs to function more like a PC game, not a console game. Options are nice
    Last edited by SuperSunny; June 28th, 2007 at 09:47 PM.
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  6. #6
    chilango Con's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Bug - Invalid Checkpoints

    I decided I wanted to beat the campaign on legendary. I went through cairo station until near the end when I went to bed. I return the next day to try to finish it and it says I have an invalid checkpoint; that it doesn't match the one on live or something. It gave me the option of restarting the level, or continuing without achievements. This is REALLY annoying because it prevents me from getting achievements unless I play the entire level over again. This happened to me the first time I played the campaign as well; half the time it ended up being invalid, and in the end I never got the achievement for beating the campaign.

    I also edited my first post in this topic, added that we need an option to disable mouse acceleration.
    Last edited by Con; June 28th, 2007 at 09:43 PM.
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  7. #7

    Re: Halo 2 Bug/Request Submission Thread

    There should be more then just, "Unable to join this party, sorry about that". If it is closed or invite only it should say that cause sometimes the information doesn't come up saying its invite only.

    *Request* - enable banning

    No banning???? I tried finding a way to ban someone but it appears that there is only a ban list for the dedicated server and if you want to host an open party server after you boot the guy he can just come right back in unless you close the server but then no body else will be able to join.
    Last edited by Skyline; June 29th, 2007 at 11:32 AM.
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  8. #8
    chilango Con's Avatar
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    Re: Halo 2 Bug/Request Submission Thread

    Request/Bug - Crouching While Walking

    I don't know whether this is a bug or a suggestion, but we should be able to hit crouch while we're walking to start crouching. Now, we have to stop moving to be able to start crouching.

    Request - Naming Server

    We should be able to name our own server, instead of just the game naming it after our gamertag.
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  9. #9
    aka [TOG]b-rad
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    Re: Halo 2 Bug/Request Submission Thread

    request- take off the aimbot, and put back in ping's and a more halo 1 style feeling of aiming. If you just take how the mouse moves in halo 1, and then compare it to halo 2, they dont even feel like they are part of the same game. Most people who are playing h2v that i know of are halo 1 pc fanboys, and it would be a great help if you reverted back to the same type of aiming we had before, and not have it oriented so much towards a console, if they wana play halo 2 with a controller, go get an xbox, it will cost a lot less than the rig that is required to play this game.

    bug- mouse lag. even with a high precision razer copperhead gaming mouse, the aiming still is not fluid, even on low settings, it jerks slightly. VERY ANNOYING.

    request- include everything that should come with the editing kit if possible. In the halo 1 CE, it came with all of the tags and bitmaps used to create the multiplayer and single player levels. currently the no scenery, especially interactive scenery with physics (like you have put in some of your levels) is vary hampering to the quality of the final product of a map.

    bug- live only works randomly on vista 64 bit. works fine on 32 bit, but there are many problems (or more problems) when using the 64 bit version of vista.

    just a tip- for the akwardness of the aiming, in halo 2 it almost feels as i f when you turn it pivotes on an axis going down the middle of his body, while in halo 1 it feels as if when you turn, your moving the tip of the gun to where you want to aim, but the body just falls in line with it... or thats the way it feels to me. another comparison is that in halo 1 it feels as if the mc is actually moving around in the level and when he turns HE actualy turns, while in halo 2 it feels almost like the worlds actually moves around you, not you moving in it.

    bug- from a 3p point of view (me looking at other people) they sometimes dont walk at all, aka the animation is not working, they just glide over things. Kina freaky/cool looking lol
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  10. #10

    Re: Halo 2 Bug/Request Submission Thread

    Requests:
    Halo 2 (game)

    -
    More screen resolution options. Preferably more compatible with 16x10 aspect ratio for wide screen. 640x480 for better performance. And also options for vsync and 30 fps capping.

    -More graphics performance/quality options. Specific or advanced settings for PC games is a must. Such settings should include low, medium or high texture resolutions, low medium or high model LOD bias, anisotropic filtering quality, low medium or high shader quality, ability to disable shader features such as reflections, shadows, bump mapping. And basically all the options available in Halo PC as a good example.

    -More sound volume controls. Mainly so you can lower the volume of game music, but leave sound effects high. Some people like to blast itunes while playing ingame but still want to hear the game's sound.

    -Options for servers or hosts to allow or disallow the aiming assistances. Specifically for the xbox360 controller. Some typical or casual gamers people may find it balanced while other hardcore PC gamers may strongly disagree. Either way it was something that should have been completely left out of multiplayer like in Halo PC, but if MS insists that it must be used in multiplayer, we should at least have to options to disallow it so its not a cause for controversy with players.

    -Mouse smoothing/acceleration options. If you play halo pc often, then switch to some halo 2 using the keyboard and mouse, you will almost instantly notice the 'stiffness' of the mouse. Even at a sensitivity level equivalent to halo PC's it feels completely different. I can't quite pinpoint what exact it is, but it just feels too stiff regardless of sensitivity. Also even with the highest sensitivity, the sensitivity feels extremely low when using vehicles/turrets when using the mouse.

    -Server filtering. Why the hell is this a gold only feature? It is a client based optioning feature. This was available in Halo PC... I could go on a rant for hours on live, but this is just ridiculous. Whats next, only gold members can change their screen resolutions in h3pc?

    -Public/Private listening server hosting. As a mapper, I find it particularly frustrating that I can't host a listening server with my map along with a password for beta testers to join up to to beta testing like I did in halo ce. Basically I want to be able to do as I did in Halo CE. Right now the only way to do something similar to it is through using the annoying gold only 'party' system. I don't really care for xbl gold as I don't have an xbox360, but these standard PC fps multiplayer options should be available to anyone who owns the game.

    -Quick Join (aka matchmaking). Should work as it does as it does on the xbox by matching players based on interests, location and skills. Otherwise there is once again no reason why it should be another gold only feature, and definitely not worth ~$8 a month for. For some reason, 80% of the time it puts in an empty server.

    -Ability to mute players from the status/game report screens. So far the only way I figured out how to mute players is by opening the live window, browsing through several menus in the UI, searching though a huge list of players and finding the one which I want to mute, and setting it to mute it. This could be made a hell of allot simpler by allowing you to mute the player where ever you see their name from within the game.

    -XP compatibility. Ok its been proved that Halo 2 and it's features, as well as multiplayer can run just fine in XP and is not impossible as claimed. Time to make it official before MS makes more of a fool of themselves. A large majority of PC gamers still use XP, so there is no excuse now plus halo 2 needs the players before it dies at it's infancy. XP won't become obsolete no matter how hard ms tries until almost every PC currently running XP today have become obsolete. I still see more players in CE than I see in halo 2 and CE has been claimed to be dieing for over a year. XP compatibility could be officially enabled with a very small update or patch and would probably exponentially increase the amount of players online.

    Bugs:
    Halo 2 (game)

    -Custom keyboard/mouse input settings.
    I can't map out the keys to be the same as they were in Halo PC. For example, if I assign 't' to open the chat, everytime I type 't' in it, it closes. Basically, once the input can be mapped out to use all the same keys as halo pc with no conflicts or bugs it should be fine.

    -FPS hiccups in Vista. Generally, the game runs with a smooth FPS, but you will notice hiccups or small periods of FPS lag every now and then, usually when doing a full 180 degree turn or moving around the map. After trying the game in XP using the same settings and the same pc, these problems were gone.

    -Mouse lag in Vista. Another vista only problem that causes the mouse to lag a bit every now and then like the FPS.

    -Corrupting Checkpoints. Don't know what causes this, but allot of users claim to be experiencing it.


    Requests:
    Halo 2 (editing kit)

    -More tags. Preferably sky boxes, scenery models, shaders, detail objects, crates, bitmaps, etc... Basically all that was used in MP maps and what ever that was used in SP would be great but not necessary. The tag database should at least be as diverse as the Halo 1 EK tag data base.

    -Unlocked tag editor. Its best that it be made official for purpose of editing before all completely done unofficially by hackers and causing problems with live and achievements such which was the reason why it was locked in the first place. The tag editor should be able to at least do what was possible in the Halo 1 tag editor.

    -Ability to export models/animations. This is something I'm working to break at this moment making it pointless to not officially support if it is just a matter of unlocking. I would prefer it was made official so mappers can create their own custom content for their maps to create more map diversity.

    -Remembering reference tag paths. Just a small thing that would make setting up a bulk amount of shaders A HELL OF A LOT quicker. I find myself re-navigating though 20 million folders every time to assign a bitmap to a shader. Having to set up 40+ shaders with 100+ bitmaps takes hours when it could take less than 1. It always defaults to the location of what bitmap tag was used in the template shader and should default to the last location of the last bitmap referenced.

    Bugs:
    Halo 2 (editing kit)

    H2Guerrilla crashes.
    Everytime I try to view certain large sized bitmaps. Don't know what causes it, but I know its just just me who experiences it.

    LOONNGGGG load time for H2Sapien. I don't know what causes this either but it just seems unreasonably long. It is also noticed when running lightmaps. It takes forever to start the lightmapping process as well.

    Can't compile image plates larger than 2048x2048. I know the size restriction is 2048x2048, but it should be checking the size of the individual bitmaps, not the bitmap plate itself as the blue area just gets ignored.

    Can't compile individual bitmaps. Every time I select a specific bitmap to complile, it compiles every bitmap in the folder. This makes it very frustrating to tweak bump mapping for one specific texture.

    Corrupting lightmaps. I just found out I was not the only person who experienced this. Don't know the cause of this either, but at some point, tool will only compile corrupted lightmap bitmaps and won't be fixed until I reinstall the EK.


    Well thats all I can think of off the top of my head for now. I know theres more stuff too, but I can't remember. Hope this was of help.
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