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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #731
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    nice job for a first

  2. #732

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by phase View Post
    Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
    Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.


    edited for great justice
    Last edited by CtrlAltDestroy; July 16th, 2007 at 11:25 PM.

  3. #733
    Could've Moved Mountains
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by CtrlAltDestroy View Post
    Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.


    edited for great justice

    Imma go juice up my MP7 then =P.

  4. #734
    Senior Member
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by legionaire45 View Post

    Imma go juice up my MP7 then =P.
    Imma go get the knives then.

  5. #735
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    when you go, maybe someone will lock you out.

  6. #736
    alter vos Dole's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work?
    *4,000

    Quote Originally Posted by phase View Post
    Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
    Last time I checked, a polygon wasn't limited to having three sides. :|
    Last edited by Dole; July 17th, 2007 at 12:55 AM.

  7. #737
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Hey phase, why dont you get the hell outta my topic, or post some of your own work?

  8. #738
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    ^^^^^^^^^^^^^^^^^^^^^

    tbh. All this "I can do normal maps in zbrush" and "I wanna make a tutorial to beat madworkz" and "I know heaps about modelling" but where is ANYTHING of yours, Phase?

    Show, please if your so knowledgable

  9. #739
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    haha WOL=win

  10. #740
    Intellektueller Bastinka's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by CtrlAltDestroy View Post
    Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
    I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong.

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