Update: Check out page 3. It explains more...
So I'm working on *cough cough* for Halo 2 Vista... And I'm getting to this point;Code:Building Havok representation for bsp... starting *cough cough*\*cough cough\*coughcoughcough*... Finished loading scenario in 00:18:55 [h:m:s] (00:18:55 [h:m:s] total) - mem (used= 251.21MB, free= 957.40MB) finding checkerboard sky surfaces...done processing scenery objects done processing scenery objects NUG BUILD: built a grid with 368 triangles and 1 elements made 968 cells and 3420 designators (5346 duplicated cells) mean ratio of 1.717928 designators per occupied cell Finished processing geometry in 00:00:39 [h:m:s] (00:19:35 [h:m:s] total) - mem (used= 272.20MB, free= 936.41MB) deleting unneeded tags...done! built 5 light managers Finished casting photons in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total) - mem (used= 272.23MB, free= 936.39MB) Finished computing r.e. entries in 00:00:00 [h:m:s] (00:19:35 [h:m:s] total) - mem (used= 272.23MB, free= 936.38MB) Finished rasterizing in 00:00:05 [h:m:s] (00:19:40 [h:m:s] total) - mem (used= 272.07MB, free= 936.54MB) writing out 0 buckets...
"writing out 0 buckets..."
Then it fails. The program stops responding and I have to choose whether I want to close and report it, or just close it.
Any ideas as to why it's here?


's here?



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