Figured I'd post what I got, since my other thread has it. I'm working it out still, currently re-lighting, and testing, etc. The whole works, you know.
The title pretty much explains itself.![]()
That blue base shader can be recreated easily. It's a matter of what you put into the shader. I've done things with metal in H2 that are crazy, while playing around. I'm trying to make the statement that Halo 2 does not have dull shaders. Bungie just dimmed the reflection amount in them compared to H1. That can all be increased.
The blue base texture was good use of a bump-map with a fitting texture and a nice reflection. That's it. Change one property of that and it looks terrible. If the same engine is upgraded, of course it can beat the classics. If it can't, I'd call that a downgrade.
The look. Bump-mapping looks different in H2. They wanted to have a unified look. Though increasing the reflection amount makes the bump-maps like they were in H1 by reflecting the bump, AND in H2 by expressing the bump through lighting. Even better!
But there are things that they could have easily increased without any performance loss. I wonder why they didn't. The game would have looked much more beautiful.
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