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Thread: Rasterizing light

  1. #1
    Senior Member fletcher77's Avatar
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    Rasterizing light

    I am now at the final stage of my map. After a week of problems with compiling the light it finally is working. Up to this point the highest I had compiled the light was at medium. Even at this level there where a lot of black spots on the map that did not look to good. I started yesterday compiling the light on super and now i am at rasterizing 14.234%. Has anyone spent this much time trying to compile there light? It will take about 7 days at this rate unless it speeds up.
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  2. #2
    In a galaxy far far away beele's Avatar
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    Re: Rasterizing light

    It depends on how big your map is, and how much horsepower you computer has. my map (air station omega) does it in about an hour on super quality. but I have quite a strong laptop, and my map is not so big.
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  3. #3
    Senior Member fletcher77's Avatar
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    Re: Rasterizing light

    I have a core2 duo e6600 oc to 3.0. I wonder if a quad core would be able to do more with this. I know most applications are not programed to utilize the 4 cores. I would be interested to know if there was for this.
    Last edited by fletcher77; July 31st, 2007 at 02:30 PM.
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  4. #4
    In a galaxy far far away beele's Avatar
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    Re: Rasterizing light

    With that processor it shouldn't be a problem, how big is your map? Is it an indoor or an outdoor map?
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  5. #5
    Senior Member Vicky's Avatar
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    Re: Rasterizing light

    Lighting is tricky, i've rendered a full map at medium once that took like 9 hours and later (only changed a few minor things, some properties of some lightshaders) it only took less than 2 hours to render at same setting.
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  6. #6
    Senior Member fletcher77's Avatar
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    Re: Rasterizing light

    Quote Originally Posted by beele View Post
    With that processor it shouldn't be a problem, how big is your map? Is it an indoor or an outdoor map?
    Outdoor

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  7. #7
    Senior Member et_cg's Avatar
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    Re: Rasterizing light

    Tool doesn't support multi-threads. (In other words, no multi-CPU support).

    A tip, don't run your lightmaps on super for outdoor maps unless you're sure as shit you want it to be final. Or if you just want to do it for the hell of it.

    I did Sidewinder on super just to get a feel of what the shaders are doing. Only took 8 - 10 hours. ( I wasn't home when it finished)

    Basically, if you have enough ram, and a decent PC that can run H2 on high, you'll be fine at compiling lightmaps. I can't really say how long it'd take for everyone, though.
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  8. #8
    Senior Member fletcher77's Avatar
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    Re: Rasterizing light

    Quote Originally Posted by et_cg View Post
    Tool doesn't support multi-threads. (In other words, no multi-CPU support).

    A tip, don't run your lightmaps on super for outdoor maps unless you're sure as shit you want it to be final. Or if you just want to do it for the hell of it.

    I did Sidewinder on super just to get a feel of what the shaders are doing. Only took 8 - 10 hours. ( I wasn't home when it finished)

    Basically, if you have enough ram, and a decent PC that can run H2 on high, you'll be fine at compiling lightmaps. I can't really say how long it'd take for everyone, though.
    I wish it did support multi threads, its killing me how long this is taking. When I ran the light on medium before it took me 17 hours. I have now reached 30% and it has been about 30 hours.
    You didn't have any problem with black spots on your map after running it on super did you?
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  9. #9
    Senior Member et_cg's Avatar
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    Re: Rasterizing light

    Quote Originally Posted by fletcher77 View Post
    I wish it did support multi threads, its killing me how long this is taking. When I ran the light on medium before it took me 17 hours. I have now reached 30% and it has been about 30 hours.
    You didn't have any problem with black spots on your map after running it on super did you?
    Nope, just take a look at Sidewinder's thread.
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  10. #10
    Senior Member fletcher77's Avatar
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    Re: Rasterizing light

    I wish there was a way to pause and save the progress and start up again. I am at 48%. I have to move my pc for a lan party Friday at 4:00.
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