View Poll Results: What should be done? (This poll won't really jurisdict the final outcome)

Voters
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  • Keep it "Original"

    19 24.05%
  • Make it more, "H2" (e.g., BSP changes, weapon/vehicle placements)

    60 75.95%
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Thread: [WIP] Sidewinder

  1. #51
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder



    I'm still working on getting the lighting right. It seems as though the powers in Halo 2 have a large difference from Halo 1. (at least that's what it seems like, the rule so far is add a zero and a decimal to all your numbers) (e.g. 5 = 0.05, I believe)
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  2. #52
    Senior Member
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    Re: [WIP] Sidewinder

    looking sweet. but is the teleporters going to be like the xbox version or pc?

    on the xbox the base teleporters are one way and the pc was 2 two way.
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  3. #53
    Jesus Loves You
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    Re: [WIP] Sidewinder

    you can make it two way.
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  4. #54
    Mapper Indeedy randreach454's Avatar
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    Re: [WIP] Sidewinder

    but will he make it two way :-o
    ha, levels looking pretty good bro, keep it up
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  5. #55
    Hey there! Llama Juice's Avatar
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    Re: [WIP] Sidewinder

    He was asking which one he was going to go with... considering it changes how you defend the base significantly
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  6. #56
    chillin like a villan
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    Re: [WIP] Sidewinder

    very true, i'd go the xbox way, but its all personal preference
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  7. #57

    Re: [WIP] Sidewinder

    You could make it like Xbox, but with a switch to make the teles two-way, maybe?
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  8. #58
    chilango Con's Avatar
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    Re: [WIP] Sidewinder

    If you're gonna make the teleporters one-way, you could always add in some interesting rocks and shit for cover so they can get to the base. Like between where the base teleporter comes out and the base could be like the coagulation rockslide. That would kick ass. It'd be sweet if you made the kind of difference to this as coagulation was to bloodgulch. I'd love to see this map revamped.
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  9. #59
    swag under pressure Boba's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by Conscars View Post
    If you're gonna make the teleporters one-way, you could always add in some interesting rocks and shit for cover so they can get to the base. Like between where the base teleporter comes out and the base could be like the coagulation rockslide. That would kick ass. It'd be sweet if you made the kind of difference to this as coagulation was to bloodgulch. I'd love to see this map revamped.
    Sorry to go off topic here, but how is Geomar coming? :d
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  10. #60
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by Boba View Post
    Sorry to go off topic here, but how is Geomar coming? :d
    Stay on topic... Please :P

    My plans for this map so far are going to remain a secret. But progress with what you guys have seen already will, of course, be public.

    EDIT: I appreciate the input, guys. It's always helpful to hear what the community wants. I'm not really the one who will decide gameplay, the testing stage will decide what goes on!
    Last edited by et_cg; August 2nd, 2007 at 03:06 AM.
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