Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31

Thread: Locating clusters in 3ds max?

  1. #21
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Locating clusters in 3ds max?

    It doesn't look like you have put any thought into your portals. Heres posterity's portals as an example:


    Reply With Quote

  2. #22
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,659

    Re: Locating clusters in 3ds max?

    Hey thanks! ill try your concept
    Reply With Quote

  3. #23
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Locating clusters in 3ds max?

    I meant a render without the portals... you should delete them by the way.
    Reply With Quote

  4. #24
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,659

    Re: Locating clusters in 3ds max?

    i dont want to show the map yet :-(
    Reply With Quote

  5. #25
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: Locating clusters in 3ds max?

    Quote Originally Posted by EP_Killa View Post
    i dont want to show the map yet :-(
    Then we can't easily help you. There might be something that could stand out in a pic that you might not see or be able to descirbe correctly which could aid us in fixing your problem.
    Reply With Quote

  6. #26
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,659

    Re: Locating clusters in 3ds max?

    agh stupid edit didnt show up again..

    i said that if FireSythes concept didnt work then i would post a pic

    EDIT: Still not working, its always the same clusters though, that i cannot find, (orange= Portal Purpule= PlayerClip)
    Some faces are flipped for the portals and they are 1 sided

    Last edited by Ki11a_FTW; August 14th, 2007 at 06:32 PM.
    Reply With Quote

  7. #27
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Locating clusters in 3ds max?

    I still can't make anything out of it.

    Just post a top-down view of the level without any invisible/special geometry whatsoever; portals, lighting planes, playerclips, etc. Even if you want to surprise us with it, if you don't ever get it working, we'll never see it anyway.
    Reply With Quote

  8. #28
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,659

    Re: Locating clusters in 3ds max?

    ok, i got rid of some portals, but the rest are part of the mesh, and it would take a while to delete them



    I did the best i could ;-/
    Reply With Quote

  9. #29

    Re: Locating clusters in 3ds max?

    Not on the subject of the portals, but I noticed it said you had 1900 renderable materials... apparently you fixed that, but I'm just curious. How the hell did you end up with so many materials?

    But yes, I hate portals. My suggestion is to make a couple of throwaway maps and play with portaling them, to get a feel for it, because it's definitely an acquired skill. Maybe look at a couple of existing maps in Sapien with "Show Portals" on, so you can see how others have done it... don't know if you can do that in H2V, but I know you can in HCE.
    Reply With Quote

  10. #30
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,659

    Re: Locating clusters in 3ds max?

    arent they aloud to be bent?
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •