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Thread: A quick question

  1. #11
    The Cake is a Lie. Jay2645's Avatar
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    Re: A quick question

    Lol, don't listen to these guys if you are making something like a cross between a land mine and a C4.
    OK, what you need to do (No scripting involved) is simply make it constantly shoot an invisible projectile about 3-6 feet or so in the air. If that projectile hits something, then make it detonate.
    Simple and effective.
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  2. #12
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    Re: A quick question

    Quote Originally Posted by Jay2645 View Post
    Lol, don't listen to these guys if you are making something like a cross between a land mine and a C4.
    OK, what you need to do (No scripting involved) is simply make it constantly shoot an invisible projectile about 3-6 feet or so in the air. If that projectile hits something, then make it detonate.
    Simple and effective.
    So set it so constantly fire invisible projectiles in the air, and set the model-collision-geometry to have abody vitality of 1 so when it gets damaged it blows up or when the projectile blows it it gets damaged and disapears? And how do we make projectiles invisible
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  3. #13
    The Cake is a Lie. Jay2645's Avatar
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    Re: A quick question

    Exactly.
    And you make projectiles invisible by not assigning a model or contrail to them. Tool and Sapien may bitch at you a little, though (Well, maybe not Sapien), but it won't stop it from compiling the map.
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  4. #14
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    Re: A quick question

    I have a tripmine as a third weapon, when you throw it, it rhwos the tripmine projectile, how would I get the projectile to shhoot out projectiles
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  5. #15
    a bit of the old in-out Roostervier's Avatar
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    Re: A quick question

    No, these are for set mines. You won't be able to carry it. Doing the explosion is like the same for the needler, try looking at it. Notice how one projectile doesn't explode large, but multiple explode huge. Just take a look at those tags and do something similar.
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  6. #16
    Booted from Halomaps Tarzan's Avatar
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    Re: A quick question

    Quote Originally Posted by Jay2645 View Post
    Lol, don't listen to these guys if you are making something like a cross between a land mine and a C4.
    OK, what you need to do (No scripting involved) is simply make it constantly shoot an invisible projectile about 3-6 feet or so in the air. If that projectile hits something, then make it detonate.
    Simple and effective.
    Semi-bad idea: lag is one... syncing is another. I don't think that the projectiles would be at the same time when new people joined the game. Unless it was so fast that there was no pause between projectiles... but then there's the lag factor.
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  7. #17
    A V A L O N TeeKup's Avatar
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    Re: A quick question

    Quote Originally Posted by Jay2645 View Post
    Lol, don't listen to these guys if you are making something like a cross between a land mine and a C4.
    OK, what you need to do (No scripting involved) is simply make it constantly shoot an invisible projectile about 3-6 feet or so in the air. If that projectile hits something, then make it detonate.
    Simple and effective.
    Excuse me? Thats the most ineffecient way to do that. :I Listen to what the other 2 said earlier in the thread.
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  8. #18
    The Cake is a Lie. Jay2645's Avatar
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    Re: A quick question

    However, those work by trigger volumes. What he wants is a weapon similar to a C4.
    It does sync, a friend of mine once played with me on a mod he made where the pistols always shot (Lol, it was fun, cause you didn't have to click, you just had to aim and a few shots later they died).
    Also, there is no lag whatsoever, surprisingly. I wouldn't recommend putting more then 4 in one map, but anything under that will work fine. On most CMT maps, you always have bullet fire somewhere, so it really won't lag much worse then they do.
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