I wrote this tut for my site h2vmods.com but I though I might as well post it here to.
Tutorial By: l SINERGY l
Credit To: et_cg for showing me how to do this.
Requirments
- Halo 2 Vista
- Photoshop
1. Go to your texture that you want to make a bump map for. For me it's a concrete wall for the map Tombstone.
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2. Create a copy of it and then add "_bump" to it's name just so we know which one is which.
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3. Open the file that we just created up in photoshop and desaturate it and then save it.
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4. Go ahead and compile the bitmap and then open it up in guerilla.
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5. As you can see in the picture above if you click on view bitmap it'll still be gray. We need to change this. Start off by changing the Format from "Color-key Transparency" to "32-Bit Color".
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6. Now move down to the Usage Flags section. Here you need to change the Usage from "Default" to "Height Map" and then check off "Disable Height Map Compression".
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7. The last thing we need to do is go to the Postprocessing area and change the "Bump Height" to 10. I haven't messed around with this number much but 10 seems to be fine.
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8. Save the bitmap and then recompile.
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9. Open the bitmap up in guerilla again and view it. It should now look like a bump map:
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10. That's all! Now just set your shader up to use it and you're all set.
Here's a pic of that same texture I used ingame:
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