The AR looks too fat and it isn't that great looking, ignoring the textures. Also, it isn't pointing to the middle of the screen, it's pointed downwards. Oh and for god sakes could you please make the pictures jpg's next time?
Theres rumors around flood folks are going to drive hogs. Ive seen plenty of sp maps wich tried to make ai drive hogs properly - most of them failed. they drove like they were drunk or a 10 year old who needs a bunch of his midget friends to brake and hit the gas when he tells them.
But honestly i dont think flood ppl have to drive skillfully. I mean they are zombies all they want is kill you and- reffering to "dawn of the dead" you should be happy their even running at you and use weapons.
Last edited by nooBBooze; August 21st, 2007 at 08:40 AM.
You guys are totally out-doing yourselves. Those pictures are great looking. One of the greatest things you guys have done for Halo SP is making that beach head assault like a real battle. Its one thing to go traipsing through a level sneaking around undetected with an enemy that isnt expecting you. But its another thing entirely to encounter an obviously fortified position that is expecting a strong assault. That is what I always felt that TSC should have going for it in the beginning is a real STRUGGLE to take that beach. The original is pretty weak. This is going to take it to a whole new level. I just cant wait to give that thing a whirl.
Revord
Maybe the Covenant didn't have time to fortify it by the time the humans had gotten there.
Besides, sneaking through The Silent Cartographer is harder than assaulting it.
Aside, the level looks great. I can't really make any complaints other than the water is a bit unrealistically blue.
Hey its still better than that orange blue we got last time.
I don't remember that. It's been too long.
What you forgot about this beautiful crap?
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I haven't played Halo on the PC for almost two years, including CMT SPv1.
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