Ok, so here goes nothing....
Here is one of my many HCE/H2V remake projects that I have been working on for awhile. This one here, which I am almost done with the basic modeling process, is Condemned, a remake of Damnation. I plan to continue working on my others (Athens[Chiron TL-34], Tranquil[Chill Out], Traxus[Rat Race], and Graveyard[Hang 'Em High]) once I have completed this project. The initial release will be for HCE, and then later for H2V once I upgrade. Just to let you know, these remakes are more advanced than just Battle Creek -> Beaver Creek and Blood Gulch -> Coagulation. Think more of Timberland -> Containment. (YES Containment is a remake of Timberland; the creators said so themselves on the bonus footage found on the H2 Map Pack disc.)
Here is the one part of the map that I can get some good angles on right now; the two base sides of the map are almost done, but still under construction.
This section of the map is complete for now, but the detailing stage hasn't even begun. MANY of the walls, floors, pillars, etc. will be in a massive state of disrepair. Remember how broken the beach wall on Zanzibar is? THAT state of disrepair, and then some. Also, in the detailing stage, the orange horizontal columns will be converted into industrial support cages that are also falling apart. Additionally, on many areas of the map, chain-link fences will be replacing walls, and will add many new tactical situations. Covenant plasma weapons will have a 100% chance of passing through chain links, whereas Human bullets will have a 75% chance, and explosives (Rockets, Fuel Rods, Needles, and Grenades) will have a 0% chance of going through, but the explosions themselves will have a 100% chance. Also, I will be adding ONE Warthog and a turret... FUN!
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