Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29

Thread: [WIP] Condemned

  1. #1
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    [WIP] Condemned

    Ok, so here goes nothing....

    Here is one of my many HCE/H2V remake projects that I have been working on for awhile. This one here, which I am almost done with the basic modeling process, is Condemned, a remake of Damnation. I plan to continue working on my others (Athens[Chiron TL-34], Tranquil[Chill Out], Traxus[Rat Race], and Graveyard[Hang 'Em High]) once I have completed this project. The initial release will be for HCE, and then later for H2V once I upgrade. Just to let you know, these remakes are more advanced than just Battle Creek -> Beaver Creek and Blood Gulch -> Coagulation. Think more of Timberland -> Containment. (YES Containment is a remake of Timberland; the creators said so themselves on the bonus footage found on the H2 Map Pack disc.)

    Here is the one part of the map that I can get some good angles on right now; the two base sides of the map are almost done, but still under construction.













    This section of the map is complete for now, but the detailing stage hasn't even begun. MANY of the walls, floors, pillars, etc. will be in a massive state of disrepair. Remember how broken the beach wall on Zanzibar is? THAT state of disrepair, and then some. Also, in the detailing stage, the orange horizontal columns will be converted into industrial support cages that are also falling apart. Additionally, on many areas of the map, chain-link fences will be replacing walls, and will add many new tactical situations. Covenant plasma weapons will have a 100% chance of passing through chain links, whereas Human bullets will have a 75% chance, and explosives (Rockets, Fuel Rods, Needles, and Grenades) will have a 0% chance of going through, but the explosions themselves will have a 100% chance. Also, I will be adding ONE Warthog and a turret... FUN!
    Last edited by Sever; August 31st, 2007 at 10:30 PM.
    Reply With Quote

  2. #2
    VERY THIN ICE Stormwing's Avatar
    Join Date
    Aug 2006
    Posts
    459

    Re: [WIP] Condemned

    I'm lookin forward to your series of maps, but uh...all you've given is a verbal rundown and a few shots of the same repeating patterned corridor....

    Still looking forward to it though. I wish Bungie made more spiritual successors to Halo 1's maps.
    Reply With Quote

  3. #3
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP] Condemned

    Just wait a day or two, then I'll have some pictures of the side bases, which are a bit more simple at the moment, but have been structurally redesigned quite a bit. I still have a few more conflicting areas to work out with them.

    Also, if there is anyone who is experienced with map making, has some free time, and would be willing to help out, a 'guide', so to speak, would be greatly appreciated.
    Reply With Quote

  4. #4
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: [WIP] Condemned

    looks ok so far, I'll give more crits and stuff once you implement all your ideas. Good luck.
    Reply With Quote

  5. #5
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP] Condemned

    1. Condemned is a Human storage facility located on Earth, in the southwest desert region of the USA.

    2. The middle region is just about the same, except the arc of the structure. The general layout is the same, but once I enter the detailing stage, all of the chain link fences, destroyed sections, ladders, guard rails, and HVAC systems will define the map. Along with the trippy underfoot-only lighting.
    Reply With Quote

  6. #6
    Senior Member Teh Ganon's Avatar
    Join Date
    Jun 2007
    Posts
    425

    Re: [WIP] Condemned

    Looks cool so far, keep it up!
    Reply With Quote

  7. #7
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: [WIP] Condemned

    Quote Originally Posted by sever323 View Post
    1. Condemned is a Human storage facility located on Earth, in the southwest desert region of the USA.

    2. The middle region is just about the same, except the arc of the structure. The general layout is the same, but once I enter the detailing stage, all of the chain link fences, destroyed sections, ladders, guard rails, and HVAC systems will define the map. Along with the trippy underfoot-only lighting.
    Looks more forerunner, what you could do is have it be an earthly forerunner facility under study by humans, in case you agree with what me and n00b think about the look.
    Reply With Quote

  8. #8
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP] Condemned

    You'll see the differences tomorrow or the next day when I post the finished basic modeling that it is NOT Forerunner. Everywhere else is really straight-edged with indents in the floors and blast doors everywhere. Also, after it is skinned, the middle will definitely look Human. I plan to use a lot of old looking metal everywhere.
    Reply With Quote

  9. #9
    The Cake is a Lie. Jay2645's Avatar
    Join Date
    May 2007
    Posts
    1,661

    Re: [WIP] Condemned

    So wait, what map is this? Damnation?
    Looks nice, I can't even recognize it. Didn't know Containment was a remake of Timberland either, I hardly ever play on it. It's always the same maps:
    Zanzibar
    Coag
    Turf
    Headlong
    Desolation (Or whatever is the name of the map in the latest map pack that isn't a remake of Hang 'Em High, I don't have my 360 on hand)
    Midship

    Never anything else.
    Reply With Quote

  10. #10
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP] Condemned

    I believe I have finished the basic modeling process. This, however, is only 1/10th of the full process. The next steps are to (in order): make a pre-alpha build; make any required refinements and adjustments; add details (guard rails, fences, pipes, framework, and damage) and lighting; place weapons, spawns, etc.; find someone to help me with the skinning process; BETA!; feedback; FINAL RELEASE! As yo can see, I still have quite a ways to go before even a few members of the community can play the map in a beta. Anyone who can provide substantial help in any way WILL BETA TEST Condemned, AND any other maps that I produce in the future.

    All right, enough talk about the future. Here's what I have so far:

    Top View



    View from top of Red Base



    View from top of Blue Base



    Red Base Top



    Blue Base Top



    Red Base Bottom



    Blue Base Bottom



    Red Base Overlook



    Blue Base Overlook



    Blue Base Middle



    The Trench



    More of The Trench



    I still have to add the HVAC system at Blue Base, and the chain-link fencing, but other than those and the detailing, the Condemned is pretty much in its final layout... unless I find some major problems during the pre-alpha test. I still need someone to help me ASAP with getting the map in-game at its current state. I hope that this map will some day become a finished product worthy of being played by the HCE and H2V community.
    Last edited by Sever; September 1st, 2007 at 04:22 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •