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Thread: [WIP] Nightfall

  1. #91
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Nightfall

    I have always had this idea for a map (any offense/defense map. really) where one team controls an intel room with many video screens showing key points of the map (and whatever is going on there at the moment), and the other team has the ability to temporarily take the system offline. Probably won't work in any current Halo game though. Maybe it could be done with HL, since 'they' got the "viewpoint A displayed at location B" to work in Portals to work.

  2. #92
    Lost In Translation mined's Avatar
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    Re: [WIP] Nightfall

    This map is shaping up nicely. I am starting to think we may have a few great custom maps by the end of the year. Keep up the good work.

  3. #93
    Senior Membe Syuusuke's Avatar
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    Re: [WIP] Nightfall

    You know the sniper rifle in Halo 2?

    Actually nevermind.

  4. #94
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Nightfall

    Yeah, that sniper rifle in that game with the OH SO GREAT AND BOUNDLESS editing kit...

  5. #95
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    I remember someone saying that you could do that camera screen thing such as the one on the SR with a special number in the shader, then place a camera in sapien with the same number. Something along those lines..

  6. #96
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Nightfall

    And could one add effects, such as a looping static overlay (much like clouds or twinkling stars) and make the image greyscale with high contrast?

  7. #97
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    I don't think you'd be able to make it greyscale, but you could have another shader just overtop of it with the static effects.

    Also, regarding the recent H2V update, map shots were not fixed.

  8. #98
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: [WIP] Nightfall

    Were map shots not available before? (I assume you mean the map preview when selecting the map in halo 2)

  9. #99
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    At the moment, the game displays the same custom map preview even if you have a map shot set up like I do:


  10. #100
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Nightfall

    Quote Originally Posted by Conscars View Post
    I remember someone saying that you could do that camera screen thing such as the one on the SR with a special number in the shader, then place a camera in sapien with the same number. Something along those lines..
    shaders\shader_templates\texture_camera\texture_ca mera

    Its how they did the view screen on In Amber Clad in that one cinematic.

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