lots of boxes are not the same thing as assembly lines and that sort of thing. you non-designers wouldn't know about that, but that's ok.
lots of boxes are not the same thing as assembly lines and that sort of thing. you non-designers wouldn't know about that, but that's ok.
*e* @ Nubz* No, thats different. See, tweeks details, all though minor are actually organized and stylized. FD's was just a shitload of fucking squares, 90 percent of it not looking planned at all.
*epicedit*
Did that today, still working on it. Haven't had much time away from shit, and i was craving to make awesome, so yeah. That is just the bumps (unfinished bumps), rendered, so even more awesome is soon to come.
Last edited by DaneO'Roo; December 16th, 2007 at 06:07 AM. Reason: shit you fast posters are shit.
i has progress
there might not be alot of new stuff to SEE, but there's a whole lot of unseen progress :o
How exactly do you make those little detail things. Like the cracks. Do you just use the cut tool and then chamfer the line and extrude it inward?
cracks? you mean like the lines?
dunno if this helps.
note: this is not the way to model, this is purely to produce a good normalmap when smoothed.
don't anyone ever dare using geometry like this in realtime because the world will laugh at you.
normalmap-purposes only.
Last edited by Tweek; December 16th, 2007 at 03:28 PM.
CONTINUE BECAUSE IT AM WIN!
honestly though, it's not very defining, it kinda reminds me of the inside of an antique watch, and honestly, i think that's a positive thing.
i think you should maybe do 2 more or something, maybe see if you can define it a bit more, and then you can form a more founded opinion on wether it's something worth going after more intensively.
my opinion: you can do ALOT of cool stuff with that style, i already have some ideas floating in my head now :3
oh yes, creativity has set in!
maybe i should come up with a 3d style that'd go along with it :3
OH btw get on aim, because this cannot be contained in one mind alone!
Last edited by Tweek; December 16th, 2007 at 04:27 PM.
Yea that sortove helped. It looks like you just chamfer the shit out if it with a few other things. And I spot soem type of error in the middle left. I think its an overlapping face but I'm not sure. But thank you. And Dane I like the style but I truely loved the forerunner stuff you did. You're the only person I think that can truely make forerunner textures. But since your moving onto the Unreal Engine I guess it's good to use this style. I like it though. I will have to get used to it then.
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