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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #2881
    Chasing Meteors Sever's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    I want them to be flat surfaces that will face the viewer at all times, such that strafing sideways will produce the effect of the grass waving in the wind (kind of...). Is that possible?

  2. #2882
    bored as always JinTechk's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    looks nice conscar + rep

  3. #2883
    Banned
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    Re: Gallery Topic (post your favorite work, or WIP's)

    [color]Hunter has requested me to posy this for him[/color=red]
    Here is my lastist W.I.P and some other pictures;

    Halo 3 Spiker









    Halo 3 Magnum Clay Renders






    Halo 3 Longsword Clay Renders




  4. #2884
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Well, still no light source (Too lazy to set it up ATM, lol), but here's my AT-AT. Current poly count stands at 28,443 polys, with a detailed interior and before poly reduction. I need to finish the rear of the head, then it's minor details, poly reduction, smoothing, and finally skinning.

    I think you can tell what it is.

  5. #2885
    CMT member/slave il Duce Primo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    the detail level doesn't seem balenced.

  6. #2886
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Is this going to go in game? If so, 30,000 polys seems to high. If not, make it higher poly to get it smoother.

  7. #2887
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    Is this going to go in game? If so, 30,000 polys seems to high. If not, make it higher poly to get it smoother.
    I'm pretty sure the limit is around 25,000, but it may be closer to 40,000.

    Tool likes it at the moment, so I think the poly count is about right.

  8. #2888
    A V A L O N TeeKup's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Jay2645 View Post
    I'm pretty sure the limit is around 25,000, but it may be closer to 40,000.

    Tool likes it at the moment, so I think the poly count is about right.
    Good luck getting a quadrupedal mech to function properly in Halo CE. In case you didn't know, In Halo CE, the legs cannot detect the ground individually. Halo 3 we've seen it happen with the spartans and the elites legs.

    Physics are going to be a pain in the ass, plain and simple.

  9. #2889
    The Cake is a Lie. Jay2645's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by =EP_T33KUP View Post
    Good luck getting a quadrupedal mech to function properly in Halo CE. In case you didn't know, In Halo CE, the legs cannot detect the ground individually. Halo 3 we've seen it happen with the spartans and the elites legs.

    Physics are going to be a pain in the ass, plain and simple.
    I seem to remember that the Mythos has 4 legs, and it works fine. The environment you'll be seeing this thing in is relatively flat, there is some hills, but the AT-AT should be able to handle them with no trouble.

    The Empire will have the better vehicles, but their LZ has scarce weapons. The Rebels have a heavily fortified base with many weapons, entrances and exits, but the only vehicles they have would be some Snowspeeders. They also have some heavy Anti-Armor turrets, but anyone in them is a sitting duck to an AT-AT.

  10. #2890

    Re: Gallery Topic (post your favorite work, or WIP's)

    Yeah, the mythos doesn't actually lift its legs either...

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