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Thread: [WIP] Mystique, oh and also... cakes!

  1. #111

    Re: [WIP] Mystique, oh and also... cakes!

    I probably would complete and finish it if there existed a H2XP that supported multiplayer, LAN at the least. But I guess that will never happen since the fact that if anyone posts anything on this forum about H2XP, the mods start screaming "THOU SHALL NOT BE SUPPORTED... LOCK!" which doesn't help at all.

  2. #112
    chilango Con's Avatar
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    Re: [WIP] Mystique, oh and also... cakes!

    Maybe someone could help you finish it

  3. #113
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by jahrain View Post
    I probably would complete and finish it if there existed a H2XP that supported multiplayer, LAN at the least. But I guess that will never happen since the fact that if anyone posts anything on this forum about H2XP, the mods start screaming "THOU SHALL NOT BE SUPPORTED... LOCK!" which doesn't help at all.
    Read the announcement; we refuse to help people with getting it to run on Windows XP. Not only are instructions outlined in the readme for the hack, but it should be a given that shit might not work right. In fact, I think that it's stated in the readme that network games do not work period (not sure).

    We welcome advances in Vista emulation, namely anything that will get network play running, be it LIVE or tunneling, but as long as it is a preview with screenshots and info, or a release.

    The aim is to cut down on the countless "PLZ HELP ME RUN IN XP" and "Y DUZ LIVE NOT WORK IN XP" threads, and wild speculation. As of the time of this post, it is known that the network coding relies on things Vista has that XP doesn't, that can't be easily emulated.
    Last edited by p0lar_bear; January 9th, 2008 at 02:48 AM.

  4. #114

    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by p0lar_bear View Post
    Read the announcement; we refuse to help people with getting it to run on Windows XP. Not only are instructions outlined in the readme for the hack, but it should be a given that shit might not work right. In fact, I think that it's stated in the readme that network games do not work period (not sure).

    We welcome advances in Vista emulation, namely anything that will get network play running, be it LIVE or tunneling, but as long as it is a preview with screenshots and info, or a release.

    The aim is to cut down on the countless "PLZ HELP ME RUN IN XP" and "Y DUZ LIVE NOT WORK IN XP" threads, and wild speculation. As of the time of this post, it is known that the network coding relies on things Vista has that XP doesn't, that can't be easily emulated.
    Sorry for my misunderstanding of the situations. Its just that any thread I ever saw having to do with H2 on XP would be locked instantly.

  5. #115
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by jahrain View Post
    Sorry for my misunderstanding of the situations. Its just that any thread I ever saw having to do with H2 on XP would be locked instantly.
    I think it was more so because the threads generally failed to deliver...now meester, whar r my hawt cakes @_@

  6. #116

    Re: [WIP] Mystique, oh and also... cakes!

    How did you get those leaves to look so fabtabulous.lol Are those all seperate planes or did you do some magic with the shader. I'm having some tree problems in a map i'm working on. The leaves look like butt, You can see the squares very clearly instead of leaves. I have the right base and detail bitmaps applyed to the shader but i was wondering if there is a certain template that should be used.

    Sorry for kinda going off topic.

  7. #117

    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by johnnyblaz20 View Post
    How did you get those leaves to look so fabtabulous.lol Are those all seperate planes or did you do some magic with the shader. I'm having some tree problems in a map i'm working on. The leaves look like butt, You can see the squares very clearly instead of leaves. I have the right base and detail bitmaps applyed to the shader but i was wondering if there is a certain template that should be used.

    Sorry for kinda going off topic.
    Its a custom texture I made myself. Here:


    Just a simple shader, applied to very dense 2d planes.

  8. #118

    Re: [WIP] Mystique, oh and also... cakes!

    Awsome. Oh another thing, I have a similar bitmap for a pine tree, Is the background of the bitmap supposed to be see through? I dont know if that makes sense. When i apply my shader to my tree branch area i still see the background of the bitmap on my tree branches.

  9. #119
    The Silent Photographer Zeph's Avatar
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    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by johnnyblaz20 View Post
    Awsome. Oh another thing, I have a similar bitmap for a pine tree, Is the background of the bitmap supposed to be see through? I dont know if that makes sense. When i apply my shader to my tree branch area i still see the background of the bitmap on my tree branches.
    Use an alpha map.

  10. #120

    Re: [WIP] Mystique, oh and also... cakes!

    Quote Originally Posted by Zeph View Post
    Use an alpha map.
    Still Noobish here. Alpha map? What is that?

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